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==History==
 
==History==
Phlan was founded in [[367 DR]]<ref name="TGHotR-71">{{Cite book/The Grand History of the Realms|71}}</ref><ref name="TGHotR-110">{{Cite book/The Grand History of the Realms|110}}</ref> as a trading outpost between the [[elves]] of [[Myth Drannor]] and the [[dwarves]] of the [[Dragonspine Mountains]]. It was leveled in [[400 DR]] by the [[First Turnabout]], a massive attack by the [[Dark Alliance]] of humanoids who swept down on the land<ref name="TGHotR-73">{{Cite book/The Grand History of the Realms|73}}</ref><ref name="TGHotR-110">{{Cite book/The Grand History of the Realms|110}}</ref>. [[Milsor|Milsor the Valjevo]] had the city rebuilt and also created Valjevo castle in [[712 DR]]<ref name="D170-p54">{{Cite dungeon/170/Monument of the Ancients|54}}</ref>. The abandonment of [[Hillsafar]] saw refugees expanding the citizenry of what was then the largest settlement on the north shore of the Moonsea.{{fact}}
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Phlan was founded in [[367 DR]]<ref name="TGHotR-71">{{Cite book/The Grand History of the Realms|71}}</ref><ref name="TGHotR-110">{{Cite book/The Grand History of the Realms|110}}</ref> as a trading outpost between the [[elves]] of [[Myth Drannor]] and the [[dwarves]] of the [[Dragonspine Mountains]]. It was leveled in [[400 DR]] by the [[First Turnabout]], a massive attack by the [[Dark Alliance]] of humanoids who swept down on the land<ref name="TGHotR-73">{{Cite book/The Grand History of the Realms|73}}</ref><ref name="TGHotR-110">{{Cite book/The Grand History of the Realms|110}}</ref>. [[Milsor|Milsor the Valjevo]] had the city rebuilt and also created Valjevo castle in [[712 DR]]<ref name="D170-p54">{{Cite dungeon/170/Monument of the Ancients|54}}</ref>. The abandonment of [[Hillsafar]] saw refugees expanding the citizenry of what was then the largest settlement on the north shore of the Moonsea.<ref name="TGHotR-110">{{Cite book/The Grand History of the Realms|110}}
   
 
In [[902 DR]] the [[Zhentilar]] made the first of many attempts to conquer their eastern neighbor, claiming that citizens of Phlan had raided their territory (though this claim was likely erroneus) but didn't count on Phlan's ally [[Melvaunt]] disrupting their siege. A four-year war resulted in Phlan becoming a reluctant signatory to the [[Treaty of the Ride]] which saw Zhentarim influence over the city increase dramatically.{{fact}}
 
In [[902 DR]] the [[Zhentilar]] made the first of many attempts to conquer their eastern neighbor, claiming that citizens of Phlan had raided their territory (though this claim was likely erroneus) but didn't count on Phlan's ally [[Melvaunt]] disrupting their siege. A four-year war resulted in Phlan becoming a reluctant signatory to the [[Treaty of the Ride]] which saw Zhentarim influence over the city increase dramatically.{{fact}}
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==Government==
 
==Government==
From [[1340 DR]], Phlan was ruled by the [[Council of Ten]], with a [[half-orc]] [[fighter]] named [[Kella Voskorm]] serving as its last noted High Councilor. The Council had a high turnover rate, as no-confidence elections were held regularly for even the smallest of mishaps. However, in the Year of the Blazing Hand ([[1380 DR]]), [[Zhentarim]] Hatemaster [[Cvaal Daoran]] dissolved the council, declaring himself as Lord Protector of Phlan.<ref name="MotA">{{Cite dungeon/170/Monument of the Ancients|52}}</ref>
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From [[1340 DR]], Phlan was ruled by the [[Council of Ten]], with a [[half-orc]] [[fighter]] named [[Kella Voskorm]] serving as its last noted High Councilor. The Council had a high turnover rate, as no-confidence elections were held regularly for even the smallest of mishaps. However, in the Year of the Blazing Hand ([[1380 DR]]), [[Zhentarim]] Hatemaster [[Cvaal Daoran]] dissolved the council, declaring himself as Lord Protector of Phlan.<nowiki><ref name="MotA">{{Cite dungeon/170/Monument of the Ancients|52}}</ref></nowiki>
   
 
==Defense==
 
==Defense==
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==Other important factions==
 
==Other important factions==
 
===Thieves' Guilds===
 
===Thieves' Guilds===
A thieves' [[guild]] called the [[Welcomers]] operated openly within the city, the members of which cut off their left ear as a sign of loyalty. As most residents of the town were aware of the guild, the guild earned its name by preying on visitors to the city.<ref name="tMr-p33-34">{{Cite book/The Moonsea/Reference Guide|33-34}}</ref>
+
A thieves' [[guild]] called the [[Welcomers]] operated openly within the city, the members of which cut off their left ear as a sign of loyalty. As most residents of the town were aware of the guild, the guild earned its name by preying on visitors to the city.<nowiki><ref name="tMr-p33-34">{{Cite book/The Moonsea/Reference Guide|33-34}}</ref></nowiki>
   
 
===Religious groups===
 
===Religious groups===
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===Inns and taverns===
 
===Inns and taverns===
 
* [[Bitter Blade|The Bitter Blade]]: A dockside inn that mostly caters to sailors.
 
* [[Bitter Blade|The Bitter Blade]]: A dockside inn that mostly caters to sailors.
* [[Cracked Crown|The Cracked Crown]]<ref name="tM-p36">{{Cite book/The Moonsea/Reference Guide|36}}</ref>: The city's most expensive inn.
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* [[Cracked Crown|The Cracked Crown]]<nowiki><ref name="tM-p36">{{Cite book/The Moonsea/Reference Guide|36}}</ref></nowiki>: The city's most expensive inn.
* [[Laughing Goblin Inn|The Laughing Goblin Inn]]<ref name="tM-p36">{{Cite book/Reference Guide|36}}</ref>: A high quality inn.
+
* [[Laughing Goblin Inn|The Laughing Goblin Inn]]<nowiki><ref name="tM-p36">{{Cite book/Reference Guide|36}}</ref></nowiki>: A high quality inn.
 
* Madam Freona's Teakettle: A haven from the tumult of the city and a great place for adventurers to find work. Run by the mysterious [[halfling]] Madame Freona and her five daughters, Blaizette, Briez, Grelinda, Reece and Whittlee.
 
* Madam Freona's Teakettle: A haven from the tumult of the city and a great place for adventurers to find work. Run by the mysterious [[halfling]] Madame Freona and her five daughters, Blaizette, Briez, Grelinda, Reece and Whittlee.
* [[Nat Wyler's Bell]]<ref name="tM-p36">{{Cite book/The Moonsea/Reference Guide|36}}</ref>: A dive bar in the poorer part of the old city.
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* [[Nat Wyler's Bell]]<nowiki><ref name="tM-p36">{{Cite book/The Moonsea/Reference Guide|36}}</ref></nowiki>: A dive bar in the poorer part of the old city.
 
* [[Velvet Doublet|The Velvet Doublet]]: A festhall that caters to the wealthy. Known to satisfy those with exotic tastes.
 
* [[Velvet Doublet|The Velvet Doublet]]: A festhall that caters to the wealthy. Known to satisfy those with exotic tastes.
   
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* [[Ernst's Livery]]
 
* [[Ernst's Livery]]
 
* Fillistrom Wunderkundoodle's Apothecary
 
* Fillistrom Wunderkundoodle's Apothecary
* [[Jerome's of Melvaunt]]<ref name="tM-p37">{{Cite book/The Moonsea|37}}</ref>
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* [[Jerome's of Melvaunt]]<nowiki><ref name="tM-p37">{{Cite book/The Moonsea|37}}</ref></nowiki>
 
* [[Matteo's]]
 
* [[Matteo's]]
 
* Randolph Tzintin's clothes shop
 
* Randolph Tzintin's clothes shop
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==Trivia==
 
==Trivia==
The city of Phlan was the origin of the game of [[Old Men's Bones]], which was played all over [[Faerûn]].<ref name="AWRC-p114">{{Cite book/Aurora's Whole Realms Catalogue|114}}</ref>
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The city of Phlan was the origin of the game of [[Old Men's Bones]], which was played all over [[Faerûn]].<nowiki><ref name="AWRC-p114"></nowiki>{{Cite book/Aurora's Whole Realms Catalogue|114}}</ref>
   
 
==Appendix==
 
==Appendix==

Revision as of 03:30, 31 December 2015

Phlan was a large town located on the northern shoreline of the Moonsea at the mouth of the Stojanow river. Founded over 1,000 years ago, a series of destruction and rebuilding led to the city being walled off into a destroyed, ruined Old Phlan and a rebuilt, shining Civilized Phlan. Phlan was noteworthy not only for its stubbornness but also as the location of the fabled Pool of Radiance, which was the source of power for the otherworldy Tyranthraxus. The town is currently[as of when?] rebuilding from the devastating Dragon Run of 1306 DR and was growing even more popular as a stop for caravans and ships with recent[as of when?] troubles with Hillsfar, and adventuring was encouraged through the crumbling ruins of Old Phlan.[citation needed]

Local points of interest included the ruins of Valjevo Castle, once one of the largest castles in Faerûn[citation needed]. Rather than rebuilding the castle, a group of druids were instead attempting to recultivate the courtyard. Sokol Keep on Thorn Island was a small fortress in the Bay of Phlan that was being rebuilt as a lighthouse. The only temple in the city was called the Waiting, which was dedicated to Tyr.[2]

History

Phlan was founded in 367 DR[3][4] as a trading outpost between the elves of Myth Drannor and the dwarves of the Dragonspine Mountains. It was leveled in 400 DR by the First Turnabout, a massive attack by the Dark Alliance of humanoids who swept down on the land[5][4]. Milsor the Valjevo had the city rebuilt and also created Valjevo castle in 712 DR[6]. The abandonment of Hillsafar saw refugees expanding the citizenry of what was then the largest settlement on the north shore of the Moonsea.Cite error: Closing </ref> missing for <ref> tag</nowiki>

Defense

The city had a militia of about 120, though a local clan of dwarves pledged 100 troops as help to the city. However, the city's walled nature was its greatest defense against invaders.[citation needed]

Other important factions

Thieves' Guilds

A thieves' guild called the Welcomers operated openly within the city, the members of which cut off their left ear as a sign of loyalty. As most residents of the town were aware of the guild, the guild earned its name by preying on visitors to the city.<ref name="tMr-p33-34">{{Cite book/The Moonsea/Reference Guide|33-34}}</ref>

Religious groups

A Banite cult that worshipped Iyachtu Xvim (but called him Bane) was the official religion of Phlan. The cult was known for being relatively moderate in comparison to the main Church of Bane based out of nearby Mulmaster.[citation needed]

The Most Solemn Order of the Silent Shroud was a group of worshippers of Kelemvor whom Cvaal Daoran gave the responsibility of the care of Valhingen Graveyard. They were allies of the Emerald Enclave.[citation needed]

Military and Law enforcement

The Knights of the Black Fist were Phlan's military. Formerly a religious order of the Church of Bane. After Ector Brahms became Lord Regent, the Knights gained a reputation for corruption.[citation needed]

The Black Watch were Phlan's militia but took a less active role in the city after martial law was declared.[citation needed]

The Red Plumes mercenary company from Hillsfar were active in Phlan.[citation needed]

The Vilhon Mercenary Corps was also brought into Phlan ostensibly to combat the Knights of the Black Fist.[citation needed]

Notable locations

Inns and taverns

  • The Bitter Blade: A dockside inn that mostly caters to sailors.
  • The Cracked Crown<ref name="tM-p36">{{Cite book/The Moonsea/Reference Guide|36}}</ref>: The city's most expensive inn.
  • The Laughing Goblin Inn<ref name="tM-p36">{{Cite book/Reference Guide|36}}</ref>: A high quality inn.
  • Madam Freona's Teakettle: A haven from the tumult of the city and a great place for adventurers to find work. Run by the mysterious halfling Madame Freona and her five daughters, Blaizette, Briez, Grelinda, Reece and Whittlee.
  • Nat Wyler's Bell<ref name="tM-p36">{{Cite book/The Moonsea/Reference Guide|36}}</ref>: A dive bar in the poorer part of the old city.
  • The Velvet Doublet: A festhall that caters to the wealthy. Known to satisfy those with exotic tastes.

Shops

  • Agin's shop
  • Alero's Smithy
  • All Questions Answered
  • Brice Vang's Armoury
  • Cockburn's Grocery
  • Ernst's Livery
  • Fillistrom Wunderkundoodle's Apothecary
  • Jerome's of Melvaunt<ref name="tM-p37">{{Cite book/The Moonsea|37}}</ref>
  • Matteo's
  • Randolph Tzintin's clothes shop
  • Slum Market
  • Vondor Thond's carpentry shop

Other locations

  • Kuto's Well

Trivia

The city of Phlan was the origin of the game of Old Men's Bones, which was played all over Faerûn.<ref name="AWRC-p114">Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 114. ISBN 0-5607-6327-2.</ref>

Appendix

Appearances

Novels

Sourcebooks

Video games

Adventures/modules

Gallery

References

  1. James Ward, Jane Cooper Hong (November 1989). Pool of Radiance. (TSR, Inc), p. 91. ISBN 0-8803-8735-1.
  2. John Terra (January 1995). “Reference Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 33. ISBN 978-0786900923.
  3. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 71. ISBN 978-0-7869-4731-7.
  4. 4.0 4.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 110. ISBN 978-0-7869-4731-7.
  5. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 73. ISBN 978-0-7869-4731-7.
  6. Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast) (170)., p. 54.

Sources

1st Edition D&D