Forgotten Realms Wiki
Advertisement
Forgotten Realms Wiki

Awl pikes, also simply known as pikes,[6] were a member of the spear family of polearms.[6]

Description[]

These weapons were built similarly to longspears,[7][8] having long shafts that varied in length at 16​ to ​22 feet (4.9​ to ​6.7 meters),[6] but had a comparatively superior construction and balance that made them far more usable by smaller races like gnomes and halflings.[8] These shafts tended to be made of strong woods, such as those of an ash tree, with their non-bladed ends capped in silver and their grips wrapped in cloth in order to prevent splitting.[6]

The bladed head of a pike was typically leaf- or lozenge- shaped. These heads often had two tongues of steel, which were nailed down the sides of a pike's shaft in order to prevent the spear head from getting hacked off.[6]

Weaponology[]

Like many spears, pikes were designed for the purpose of delivering thrusting and piercing attacks from a distance. The great length of the pike, coupled with its widespread deployment with infantry known as "pikemen", also helped to keep enemy forces at a distance.[9]

Availability[]

Places in the Realms where one could purchase pikes included:

Notable Pikes[]

Notable Users[]

Groups[]

Individuals[]

Races & Sentient Species[]

Regions & Settlements[]

Trivia[]

It was not an uncommon tactic for people to mount heads upon pikes as a means to introduce fear and intimidation,[34] even decorating the divine realm of Hoar.[35]

Appendix[]

Appearances[]

Gallery[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 35. ISBN 0-9356-9601-6.
  2. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 108. ISBN 1-56076-109-1.
  3. Douglas Niles (1995). Player's Option: Skills & Powers. (TSR, Inc), pp. 122, 132. ISBN 0-7869-0149-7.
  4. Ari Marmell and Jason Bulmahn (May 2005). “The Point of Pole Arms”. In Erik Mona ed. Dragon #331 (Paizo Publishing, LLC), p. 24.
  5. Jeremy Crawford, Stephen Schubert, et al. (September 2011). Mordenkainen's Magnificent Emporium. Edited by Cal Moore, Tanis O'Connor. (Wizards of the Coast), p. 21. ISBN 978-0-7869-5744-6.
  6. 6.0 6.1 6.2 6.3 6.4 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 85. ISBN 1-56076-109-1.
  7. Ari Marmell and Jason Bulmahn (May 2005). “The Point of Pole Arms”. In Erik Mona ed. Dragon #331 (Paizo Publishing, LLC), p. 23.
  8. 8.0 8.1 Jeremy Crawford, Stephen Schubert, et al. (September 2011). Mordenkainen's Magnificent Emporium. Edited by Cal Moore, Tanis O'Connor. (Wizards of the Coast), p. 24. ISBN 978-0-7869-5744-6.
  9. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 124. ISBN 0880380845.
  10. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 183. ISBN 0-7869-0151-9.
  11. Chet Williamson (July 1998). Murder in Cormyr. (TSR, Inc.), chap. 5, pp. 26–27. ISBN 0-7869-0486-0.
  12. Strategic Simulations, Inc. (1989). Designed by George MacDonald. Curse of the Azure Bonds. Strategic Simulations, Inc.
  13. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 91. ISBN 978-1560763581.
  14. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  15. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 33. ISBN 0-88038-490-5.
  16. Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), pp. 31–32. ISBN 0-88038-757-2.
  17. Paul Culotta (May/June 1995). “Steelheart”. In Wolfgang Baur ed. Dungeon #53 (TSR, Inc.) (53)., p. 60.
  18. Richard Baker (1992). Rock of Bral. (TSR, Inc), p. 38. ISBN 1-56076-345-0.
  19. Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), pp. 10, 16. ISBN 0-88038-757-2.
  20. Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 132. ISBN 0-7869-0412-7.
  21. David Cook, Steve Winter, and Jon Pickens (1989). Monstrous Compendium Volume Three Forgotten Realms Appendix (MC3). (TSR, Inc), p. 46. ISBN 0-88038-769-6.
  22. Johnathan M. Richards (August 1999). “Ecology of the Jermlaine”. In Dave Gross ed. Dragon #262 (TSR, Inc.), pp. 56–61.
  23. Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 52. ISBN 978-0786901395.
  24. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 30. ISBN 1-5607-6678-6.
  25. Pauli Kidd (November 1996). The Council of Blades. (TSR, Inc.), chap. 1, pp. 5–7. ISBN 978-0786905317.
  26. Curtis M. Scott (1991). Horde Campaign. (TSR, Inc), p. 54. ISBN 1-56076-130-X.
  27. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 118. ISBN 1-5607-6678-6.
  28. Richard Baker (1993). The Dalelands. (TSR, Inc), p. 50. ISBN 978-1560766674.
  29. Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 43. ISBN 0-7869-0697-9.
  30. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 54. ISBN 1-56076-334-5.
  31. Ed Greenwood (April 2001–May 2003). Elminster Speaks archive (Zipped PDF). Elminster Speaks. Wizards of the Coast. p. 3. Archived from the original on 2016-11-01. Retrieved on 2016-09-03.
  32. Black Isle Studios (February 2001). Designed by Chris Avellone, Steve Bokkes, John Deiley, J.E. Sawyer. Icewind Dale: Heart of Winter. Interplay.
  33. Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 56. ISBN 978-1560763291.
  34. 34.0 34.1 Christopher Perkins, Tracy Hickman, Laura Hickman (March 2016). Curse of Strahd. Edited by Kim Mohan. (Wizards of the Coast), p. 95. ISBN 978-0-7869-6598-4.
  35. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 145. ISBN 0-7869-3134-5.
Advertisement