Awl pikes, also simply known as pikes,[6] were a member of the spear family of polearms.[6]
Description[]
These weapons were built similarly to longspears,[7][8] having long shafts that varied in length at 16 to 22 feet (4.9 to 6.7 meters),[6] but had a comparatively superior construction and balance that made them far more usable by smaller races like gnomes and halflings.[8] These shafts tended to be made of strong woods, such as those of an ash tree, with their non-bladed ends capped in silver and their grips wrapped in cloth in order to prevent splitting.[6]
The bladed head of a pike was typically leaf- or lozenge- shaped. These heads often had two tongues of steel, which were nailed down the sides of a pike's shaft in order to prevent the spear head from getting hacked off.[6]
Weaponology[]
Like many spears, pikes were designed for the purpose of delivering thrusting and piercing attacks from a distance. The great length of the pike, coupled with its widespread deployment with infantry known as "pikemen", also helped to keep enemy forces at a distance.[9]
Availability[]
Places in the Realms where one could purchase pikes included:
- Aunsible Durn, a smithy in the town of Ghars, Cormyr, produced pikes that outfitted a number of local farmhands.[10][11]
- The Weaponers of Cormyr.[12]
- In many of the bazaars found across Zakhara, one could find an awl pike for around 4 to 7 gold pieces depending upon how good they were at haggling.[13]
Notable Pikes[]
- Returning pike, enchanted pikes found in the Western Heartlands in the 15th century DR that had the returning quality.[14]
Notable Users[]
Groups[]
- Pikes were among the arsenal of the City Guards of Waterdeep.[15][16]
- The Ring-nose tribe, a clan of orcs in Vaasa, utilized pikes in their ambushes.[17]
- The Trading Company, a mercenary group in Bral, armed some of their new recruits with pikes.[18]
- The Zhentilar.[19]
Individuals[]
Races & Sentient Species[]
- Pikes were among the typical weaponry of firenewts.[21]
- Jermlaine were known to wield miniature pikes.[22]
Regions & Settlements[]
- The army of Aglarond featured a number of pikemen.[23]
- Bargewright Inn's militia of shopkeepers were all armed with pikes.[24]
- The armies of the Blade Kingdoms featured a large number of troops outfitted with pikes.[25]
- The army of Earthfast fielded heavy pikemen, following their introduction to polearms by King Azoun IV, and would use them to devastating affect against the Tuigan Horde in 1360 DR.[26]
- The High Captains of Luskan were always accompanied by an armed bodyguard, which sometimes wielded pikes.[27]
- Pikes could be found in militia armories throughout the land of Tasseldale.[28]
- Tethyr.[29]
- Turmish.[30]
- The town of Voonlar kept around fifty pikes in their armory, the Locktower.[31]
- In the 13th century DR, pikes were being used by many peasant militias in the Western Heartlands.[32]
- The awl pike was a widespread weapon in the land of Zakhara.[33]
- Beyond the Prime Material plane, pikes could be found in the Domains of Dread. The Barovian town of Vallaki had over a dozen pikes outside of their gates with the heads of wolves mounted upon them.[34]
Trivia[]
It was not an uncommon tactic for people to mount heads upon pikes as a means to introduce fear and intimidation,[34] even decorating the divine realm of Hoar.[35]
Appendix[]
Appearances[]
Adventures
Novels & Short Stories
Video Games
Organized Play & Licensed Adventures
Gallery[]
External Links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Pikes article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
- Pike (weapon) article at Wikipedia, The Free Encyclopedia.
References[]
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 35. ISBN 0-9356-9601-6.
- ↑ Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 108. ISBN 1-56076-109-1.
- ↑ Douglas Niles (1995). Player's Option: Skills & Powers. (TSR, Inc), pp. 122, 132. ISBN 0-7869-0149-7.
- ↑ Ari Marmell and Jason Bulmahn (May 2005). “The Point of Pole Arms”. In Erik Mona ed. Dragon #331 (Paizo Publishing, LLC), p. 24.
- ↑ Jeremy Crawford, Stephen Schubert, et al. (September 2011). Mordenkainen's Magnificent Emporium. Edited by Cal Moore, Tanis O'Connor. (Wizards of the Coast), p. 21. ISBN 978-0-7869-5744-6.
- ↑ 6.0 6.1 6.2 6.3 6.4 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 85. ISBN 1-56076-109-1.
- ↑ Ari Marmell and Jason Bulmahn (May 2005). “The Point of Pole Arms”. In Erik Mona ed. Dragon #331 (Paizo Publishing, LLC), p. 23.
- ↑ 8.0 8.1 Jeremy Crawford, Stephen Schubert, et al. (September 2011). Mordenkainen's Magnificent Emporium. Edited by Cal Moore, Tanis O'Connor. (Wizards of the Coast), p. 24. ISBN 978-0-7869-5744-6.
- ↑ Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 124. ISBN 0880380845.
- ↑ Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 183. ISBN 0-7869-0151-9.
- ↑ Chet Williamson (July 1998). Murder in Cormyr. (TSR, Inc.), chap. 5, pp. 26–27. ISBN 0-7869-0486-0.
- ↑ Strategic Simulations, Inc. (1989). Designed by George MacDonald. Curse of the Azure Bonds. Strategic Simulations, Inc.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 91. ISBN 978-1560763581.
- ↑ Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
- ↑ Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 33. ISBN 0-88038-490-5.
- ↑ Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), pp. 31–32. ISBN 0-88038-757-2.
- ↑ Paul Culotta (May/June 1995). “Steelheart”. In Wolfgang Baur ed. Dungeon #53 (TSR, Inc.) (53)., p. 60.
- ↑ Richard Baker (1992). Rock of Bral. (TSR, Inc), p. 38. ISBN 1-56076-345-0.
- ↑ Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), pp. 10, 16. ISBN 0-88038-757-2.
- ↑ Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 132. ISBN 0-7869-0412-7.
- ↑ David Cook, Steve Winter, and Jon Pickens (1989). Monstrous Compendium Volume Three Forgotten Realms Appendix (MC3). (TSR, Inc), p. 46. ISBN 0-88038-769-6.
- ↑ Johnathan M. Richards (August 1999). “Ecology of the Jermlaine”. In Dave Gross ed. Dragon #262 (TSR, Inc.), pp. 56–61.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 52. ISBN 978-0786901395.
- ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 30. ISBN 1-5607-6678-6.
- ↑ Pauli Kidd (November 1996). The Council of Blades. (TSR, Inc.), chap. 1, pp. 5–7. ISBN 978-0786905317.
- ↑ Curtis M. Scott (1991). Horde Campaign. (TSR, Inc), p. 54. ISBN 1-56076-130-X.
- ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 118. ISBN 1-5607-6678-6.
- ↑ Richard Baker (1993). The Dalelands. (TSR, Inc), p. 50. ISBN 978-1560766674.
- ↑ Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 43. ISBN 0-7869-0697-9.
- ↑ Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 54. ISBN 1-56076-334-5.
- ↑ Ed Greenwood (April 2001–May 2003). Elminster Speaks archive (Zipped PDF). Elminster Speaks. Wizards of the Coast. p. 3. Archived from the original on 2016-11-01. Retrieved on 2016-09-03.
- ↑ Black Isle Studios (February 2001). Designed by Chris Avellone, Steve Bokkes, John Deiley, J.E. Sawyer. Icewind Dale: Heart of Winter. Interplay.
- ↑ Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 56. ISBN 978-1560763291.
- ↑ 34.0 34.1 Christopher Perkins, Tracy Hickman, Laura Hickman (March 2016). Curse of Strahd. Edited by Kim Mohan. (Wizards of the Coast), p. 95. ISBN 978-0-7869-6598-4.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 145. ISBN 0-7869-3134-5.