Pines were a type of hardwood,[3] coniferous tree, part of a family of trees known as evergreens.[5]
Varieties[]
- Blueridge
- The blueridge pine was a species that could be found in the sandy soil of the Rimwood on the outskirts of the Cormanthor forest.[6]
- Blue Snowwood
- The blue snowwood pine was a species endemic to the Great Glacier.[7]
- Lost Needle
- The lost needle pine was a species endemic to the Pirate Isles.[7]
- Needleleaf
- The needleleaf pine was a species that could be found in the sandy soil of the Rimwood on the outskirts of the Cormanthor forest.[6]
- Niflheim
- The pines that grew in Niflheim were, like other trees on that plane, uniquely devoid of color and had a grey tone to them.[8]
- Pinyon
- The pinyon pine was a species that grew in the Pasocada Basin area of Maztica, where it was eaten by the Azuposi.[9]
- Ponderosa
- One of the largest pine species, the ponderosa was prominent in part of the Savage Frontier.[10]
- Roseneedle
- Roseneedle pines grew along the banks of the River Ashaba and rarely grew more than 3 ft (0.91 m) tall. The roots of the tree could extend to over 10' (3m) in depth, with their ends forming tubers that were shaped roughly like potatoes and made for excellent fishing bait. Each needle on the tree had a pink or white rose-like blossom.[6]
- White
- The stately white pine was present in the Savage Frontier.[11]
Habitats[]
- Some pine trees could be found in the more barren areas of Cormanthor.[12]
- Pine and duskwood trees grew thickly in the King's Forest of Western Cormyr, especially in the areas along the King's Road and in the vicinity of Espar.[13]
- Pine trees were known to grow in the southern slopes of the Spine of the World.[1]
- In the Silver Marches, pine trees were known to grow in the Cold Wood, the Vordrorn Forest,[14] and Mooshie's Grove.[15]
- In the Unapproachable East pine trees were known to grow in Gauros, Rawlinswood,[16] and the Gulthmere Forest.[17]
- In that same region they were quite prevalent throughout High Thay and the northern portion of Rashemen,[18] including the Ashenwood and the shoreline of Lake Ashane.[19] In Thay they were cultivated on tree plantations where they were harvested by slaves.[20]
- In the Western Heartlands, pine trees were known to grow in the Forest of Wyrms.[21]
- Pine trees were known to grow in the coniferous forests and the highlands of the Moonshae Isles.[5] In particular, the island of Ruathym.[22]
- Pine trees and other evergreens were the most prevalent trees in the forests of the High Moor region.[23]
Beyond Faerûn[]
- In the Hordelands, pines grew around the shores of the Lake of Mists.[24]
- In Kara-Tur, pines could be found in the Hochi Province of Kozakura.[25]
- In Zakhara's Crowded Sea, pines were prevalent on the higher slopes of the Steaming Isles.[26]
- Groves of pine trees grew around the Snowflake Mountains, particularly on the road between Carradoon and Spirit Soaring.[27]
Beyond Toril[]
- In the Abyss, abyssal pine trees that looked diseased and twisted grew in the Deathroot Woods of Hollow's Heart.[28]
- In the Outer Planes, pine trees were known to grow in the planes of Jotunheim[2] and the Beastlands.[29]
- Pines could be found growing within forests on the demiplane of Barovia.[3][30]
Usage[]
- Some druids in the Moonshae Isles were known to have groves that were made up of a cluster of pine trees, especially those situated at higher elevations or in the barren northern fringes of the Isles.[31]
Appendix[]
Appearances[]
Novels & Short Stories
External Links[]
References[]
- ↑ 1.0 1.1 R.A. Salvatore (July 2003). The Thousand Orcs. (Wizards of the Coast), p. 44. ISBN 978-0786929801.
- ↑ 2.0 2.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 160. ISBN 0-7869-3134-5.
- ↑ 3.0 3.1 3.2 Andrew Cermak, John W. Mangrum, Ryan Naylor, Chris Nichols, Andrew Wyatt (September 16, 2002). Ravenloft Gazetteer Volume I. (White Wolf Publishing), p. 14. ISBN 1-58846-080-0.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 38, 50. ISBN 0-5607-6327-2.
- ↑ 5.0 5.1 Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 17. ISBN 0-88038-494-8.
- ↑ 6.0 6.1 6.2 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 10. ISBN 1-5607-6917-3.
- ↑ 7.0 7.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Explorer's Manual”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 5. ISBN 1-5607-6917-3.
- ↑ David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. Edited by David Wise. (TSR, Inc), p. 59. ISBN 978-1560768340.
- ↑ John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 16. ISBN 978-1560763222.
- ↑ Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 15. ISBN 0-88038-593-6.
- ↑ Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc). ISBN 0-88038-593-6.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 38. ISBN 1-5607-6617-4.
- ↑ Ed Greenwood (August 2006). Swords of Eveningstar. (Wizards of the Coast), chap. 7, p. 78. ISBN 978-0-7869-4022-6.
- ↑ Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), pp. 8, 21. ISBN 0-7869-2835-2.
- ↑ R.A. Salvatore (July 2003). The Thousand Orcs. (Wizards of the Coast), p. 208. ISBN 978-0786929801.
- ↑ Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), pp. 130, 152. ISBN 0-7869-2881-6.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 123. ISBN 1-5607-6617-4.
- ↑ Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), pp. 128, 153. ISBN 0-7869-2881-6.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 75. ISBN 978-0786901395.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 15. ISBN 978-0786901395.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 93. ISBN 1-5607-6617-4.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 112. ISBN 1-5607-6617-4.
- ↑ Tim Beach (October 1995). “The High Moor”. In Julia Martin ed. Elminster's Ecologies Appendix II (TSR, Inc), p. 14. ISBN 0786901713.
- ↑ David Cook (August 1990). “Volume II”. In Steve Winter ed. The Horde (TSR, Inc.), p. 76. ISBN 0-88038-868-4.
- ↑ Greg Kramer (May/June 1989). “The Waiting Room of Yen-Wang-Yeh”. In Barbara G. Young ed. Dungeon #17 (TSR, Inc.) (17)., p. 34.
- ↑ David Cook (October 1992). “The Steaming Isles”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 7. ISBN 978-1560763314.
- ↑ R.A. Salvatore (August 1996). Passage to Dawn. (TSR, Inc), p. 148. ISBN 978-0786904891.
- ↑ James Jacobs (July 2007). “The Demonomicon of Iggwilv: Demogorgon: Prince of Demons”. In Erik Mona ed. Dragon #357 (Paizo Publishing, LLC), p. 36.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 91. ISBN 0880383992.
- ↑ William W. Connors, Steve Miller (August 1997). Domains of Dread. Edited by Miranda Horner, Cindi Rice. (TSR, Inc.), p. 59. ISBN 0-7869-0672-3.
- ↑ Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 7. ISBN 0-88038-494-8.