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A piton, also called a spike,[5] was a tool that could be wedged into a crevice of a rock in order to support a climber.[6]

Description[]

Pitons were specialized iron or steel spikes with an eyehole for attaching a rope, carabiner, or other device.[5]

Usage[]

In order to be effective, pitons had to be hammered into the surfaces of walls so that they were secure. They were used in combination with ropes, which were connected to the climber's body. If used correctly, pitons would shorten the distance that one would fall, should they accidentally slip.[6][7][8][5] These simple tools were used across Faerûn,[9][10][11] Maztica,[12] and even other locations across Realmspace.[13]

As large and durable metal nails, pitons could also be used by adventurers to spike a door shut.[14][15][16][17]

Availability[]

Notable Pitons[]

  • Prismal's piton, a magical tool invented by Prismal. Once pushed into an object, Prismal's pitons would never detach, unless the owner spoke a command word.[19]

Notable Owner[]

Appendix[]

See Also[]

Appearances[]

References[]

  1. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 91. ISBN 0-7869-0329-5.
  2. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 128. ISBN 0-7869-2886-7.
  3. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 222. ISBN 0-7869-4867-1.
  4. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 150. ISBN 978-0-7869-6560-1.
  5. 5.0 5.1 5.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 17, 136. ISBN 0-5607-6327-2.
  6. 6.0 6.1 Douglas Niles (1986). Dungeoneer's Survival Guide. (TSR, Inc.), p. 16. ISBN 0-88038-272-4.
  7. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 127. ISBN 0-7869-2886-7.
  8. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 83, 163. ISBN 0-7869-0329-5.
  9. Richard Baker (1993). The Dalelands. (TSR, Inc), p. 33. ISBN 978-1560766674.
  10. 10.0 10.1 Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 33. ISBN 0-7869-0697-9.
  11. Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 38. ISBN 0-7869-1348-7.
  12. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 54. ISBN 1-5607-6084-2.
  13. Richard Baker (1992). Rock of Bral. (TSR, Inc), p. 53. ISBN 1-56076-345-0.
  14. Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6578-6.
  15. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 56. ISBN 0-5607-6327-2.
  16. Dale Henson (February 1993). The Magic Encyclopedia, Volume Two. (TSR, Inc), p. 133. ISBN ISBN 978-156076563.
  17. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 101, 103, 107. ISBN 0-9356-9601-6.
  18. Terence Kemper (January 1995). “The Living City: The Horse Businesses”. In Jean Rabe ed. Polyhedron #103 (TSR, Inc.), p. 16.
  19. slade et al (June 1995). Encyclopedia Magica Volume III. (TSR, Inc.), p. 914. ISBN 0-7869-0187-X.
  20. Kate Novak, Jeff Grubb (December 1997). Tymora's Luck. (TSR, Inc.), p. 108. ISBN 0-7869-0726-6.
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