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The plaguechanged were creatures corrupted and warped by the terrible energies released by the Spellplague.[1]


Every plaguechanged creature developed different abilities, although all of those abilities shared similar features: they were either fire-based abilities or abilities that could warp or deform reality in some form. In most cases, the abilities displayed by a plaguechanged creature had both attributes at the same time.[2]


The Spellplague distorted everything—stone, flesh, and even the spirit. Creatures affected by the Spellplague were warped and transformed into aberrations, although every creature manifested those changes differently, and thus plaguechanged creatures differed greatly in form and abilities. The single attribute linking all plaguechanged creatures was that all creatures developed some indicator of blue flames.[2] Because of their violent transformation, all plaguechanged creatures lost their sanity during the process.[1]

A spellscar was a lesser form of the plaguechanged affliction.[2]


The term "plaguechanged" was originally coined to describe the first generation of creatures afflicted by the Spellplague of 1385 DR. Most of those creatures died in the following years, although some survived into the late years of the 15th DR.[1][3]

By 1479 DR, however, any creature warped by the Spellplague that showed a transformation more potent and twisted than a spellscar was considered as plaguechanged.[2]




Neverwinter (game)