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Planar compasses were magical navigational tools that pointed in the direction of the nearest way to a particular plane,[1] allowing users to locate interplanar gates.[2]

Description[]

Despite their name, these devices did not resemble mundane compasses, but rather were iron spheres measuring 6 inches (0.15 meters) in diameter. They were designed to be easily separated into two halves, revealing a hollow cavity that measured 4 inches (0.1 meters) in diameter, and equally rejoined with ease.[1]

Another version existed: the planar compasses were made from orcanthium.[3]

Powers[]

After placing an object within the hollow cavity of a planar compass and rejoining its two halves, the instrument would proceed to spin around until eventually stopping, with a small arrow jutting out from one of its halves. This arrow pointed towards the direction of the nearest pathway to the plane from which the item originated, whether it be a gate, astral conduit, or elemental vortex. This effect remained active, the planar compass pointing unerringly, until either the device entered the planar destination or the object placed within it was removed.[1]

History[]

Around the late 14th century DR, a number of adventurers from Ravens Bluff came into possession of planar compasses.[2][4][5] One of the first was a group tasked by either Alcides Von Tighe or Simon Regulus with delivering a planar compass, secured within a magical lockbox, to the githzerai sage A'Rinthorm as a substance held within it would aid in the sage's studies.[2] Much later, another group had a compass offered to them in return for 5,000 gold pieces by Bob and Susan Nuhard, proprietors of the Gates of Hell Inn in the city of Dis.[4] And finally, a group of adventurers were loaned a planar compass by the ruvkova Kharn after providing him positive energy, promising it would help lead them to the Quasi-Elemental Plane of Vacuum.[5]

Appendix[]

See Also[]

  • Elemental compass, a similar device that was limited to the Inner Planes.

Appearances[]

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 1.3 Monte Cook (1996). The Planewalker's Handbook. Edited by Michele Carter. (TSR), pp. 138–139. ISBN 978-0786904600.
  2. 2.0 2.1 2.2 Paul Pederson (February 1999). Another Serious Matter. Living City (RPGA), pp. 5, 19.
  3. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 75. ISBN 0880383992.
  4. 4.0 4.1 Edward Ennett (June 2000). Into the Depths. Living City (RPGA), p. 24.
  5. 5.0 5.1 Cisco Lopez-Fresquet (November 2000). The Messengers. Living City (RPGA), pp. 3, 13.