Forgotten Realms Wiki
Advertisement
Forgotten Realms Wiki

Turn of Fortune's Wheel is an adventure included in the boxed set Planescape: Adventures in the Multiverse.

Synopsis[]

Turn of Fortune's Wheel centers on the characters correcting a multiversal glitch that affects them and the entirety of the Outlands. The adventure begins with the characters awakening in Sigil, disconnected from their lives and memories due to an unprecedented reality error.

As the adventure unfolds, the characters explore the city of Sigil and encounter Shemeshka, an arcanaloth information broker. In exchange for Shemeshka's assistance in recovering their memories, the characters must locate a missing modron that possesses dangerous information. This quest takes them on a journey through the Outlands, with an additional objective of documenting their observations of the plane using a mimir—a magical, skull-shaped recording device.

Throughout their travels, the characters uncover Shemeshka's involvement in their predicament, regain their memories, and have the opportunity to thwart a scheme that threatens the stability of the multiverse.

Contents[]

  • Beginning of the End
  • Part 1: Schemes in Sigil
  • Part 2: The Mosaic Mimir
  • Part 3: Secret Realities
  • Maps

Index[]

This section is a stub. You can help us by expanding it.

Credits[]

  • Project Leads: Justice Ramin Arman, F. Wesley Schneider
  • Art Director: Emi Tanji
  • Writers: Justice Ramin Arman, Dan Dillon, F. Wesley Schneider
  • Rules Developers: Jeremy Crawford, Christopher Perkins
  • Lead Editor: Adrian Ng
  • Editors: Judy Bauer, Eytan Bernstein, Janica Carter, Christopher Perkins
  • Graphic Designer: Matt Cole
  • Cover Illustrators: Tony DiTerlizzi, Magali Villeneuve
  • Interior Illustrators: Luca Bancone, Marco Bernardini, Zoltan Boros, Bruce Brenneise, CoupleOfKooks, Nikki Dawes, Axel Defois, E.W.Hekaton, Michele Giorgi, Quintin Gleim, Jane Katsubo, Julian Kok, Adrian Ibarra Lugo, Warren Mahy, Dave Melvin, Robson Michel, Aaron Miller, Riccardo Moscatello, David Auden Nash, One Pixel Brush, Hinchel Or, Mike Pape, Andrea Piparo, Chris Seaman, Cory Trego-Erdner, Jabari Weathers
  • Cartographers: Marco Bernardini, Jared Blando, Mike Schley
  • Concept Art Directors: Josh Herman, Emi Tanji
  • Concept Artists: Eric Belisle, Dmitry Burmak, Ekaterina Burmak, Max Dunbar, Alex Konstad, juho Laitila, Izzy Medrano, One Pixel Brush, Noor Rahman, john Tedrick, Terraform Studios, Shawn Wood
  • Consultants: Michele Carter, Rico Corazon, Basheer Ghouse, Jonathan S. Tomhave
  • Project Engineer: Cynda Callaway
  • Imaging Technicians: Daniel Corona, Kevin Yee
  • Prepress Specialist: Jefferson Dunlap
D&D Studio
  • Executive Producer: Kyle Brink
  • Game Architects: Jeremy Crawford, Christopher Perkins
  • Studio Art Director: Josh Herman
  • Art Manager: Rob Sather
  • Art Department: Matt Cole, Trystan Falcone, Bree Heiss, Kate Irwin, Bob Jordan, Noor Rahman, Emi Tanji, Trish Yochum
  • Design Department: justice Ramin Arman, Makenzie De Armas, Dan Dillon, Amanda Hamon, Ron Lundeen, Ben Petrisor, Patrick Renie, F. Wesley Schneider, Carl Sibley, Jason Tondre, James Wyatt
  • Managing Editor: Judy Bauer
  • Editorial Department: Eytan Bernstein, Janica Carter, Adrian Ng
  • Senior Producer: Dan Tovar
  • Producers: Bill Benham, Siera Bruggeman, Robert Hawkey Andy Smith, Gabe Waluconis
  • Director of Product Management: Liz Schuh
  • Product Managers: Natalie Egan, Chris Lindsay, Hilary Ross,Chris Tulach

Appendix[]

References[]

Connections[]

Advertisement