The Planning domain was a deity domain that granted divine spellcasters like clerics with spells and powers useful for planning.[1][2]
Deities[]
Powers[]
The Planning domain granted the metamagic ability to extend the duration of spells.[1][2]
Spells[]
As they advanced, a priest with the Planning domain could determine the health of those nearby with deathwatch, and focus on allies with status, before this was changed to imbue with spell ability. They could divine the outcome of actions with augury, see or hear from afar with clairaudience/clairvoyance, and scry effectively with greater scrying, and be alerted to others spying on them in turn with detect scrying. They could heal and bolster their allies with a heroes' feast, find the precise location of something or someone with discern location, and finally use time stop to act as they willed for a brief time.[1][2]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 84–92. ISBN 0-7869-3134-5.