The Plant sphere was a group of spells granted to druids and shamans.[1] Rangers also had minor access to this sphere.[2][3] These spells could be used to aid agriculture or bring aspects of plant life to bear on problems of attack, defense, and survival.[4][5]
Spells in the Sphere of Plants[]
Many spells were available to those who had chosen this sphere.[6][7]
Beginner spellcasters of this sphere could cast:
- detect snares and pits
- entangle
- locate animals or plants
- log of everburning[note 1]
- pass without trace
- shillelagh
Novice divine spellcasters were able to cast:
Somewhat skilled spellcasters were able to cast:
Intermediate divine casters had the ability to use:
- hallucinatory forest/revealed wood
- hold plant
- plant door
- speak with plants
- sticks to snakes/snakes to sticks
Those with a high level of skill had access to:
Powerful spellcasters of such a sphere were able to cast:
Divine spellcasters who had mastered this sphere could cast:
Appendix[]
Notes[]
- ↑ This spell was removed from the plant sphere in the Player's Option: Spells & Magic sourcebook. See page 187.
References[]
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 33, 35. ISBN 0-7869-0394-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 28–29. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 41. ISBN 0-7869-0329-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 50. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 187–188. ISBN 0-7869-0394-5.