The Player's Handbook 3.5 edition is the Player's Guide for the 3.5th edition of the Advanced Dungeons & Dragons game.

Endless adventure and untold excitement await! Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.

The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.

The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.


Chapter 1 Abilities
  • Ability Scores
  • The Abilities
  • Changing Ability Scores
Chapter 2 Races
  • Choosing a Race
  • Racial Characteristics
  • Humans
  • Dwarves
  • Elves
  • Gnomes
  • Half-Elves
  • Half-Orcs
  • Halflings
Chapter 3 Classes
  • The Classes
  • Class and Level Bonuses
  • Level-Dependent Benefits
  • Class Descriptions
  • Barbarian
  • Bard
  • Cleric
  • Druid
  • Fighter
  • Monk
  • Paladin
  • Ranger
  • Rogue
  • Sorcerer
  • Wizard
  • Experience and Levels
  • Multiclass Characters
Chapter 4 Skills
  • Skill Summary
  • Acquiring Skill Ranks
  • Using Skills
  • Skill Descriptions
Chapter 5 Feats
  • Acquiring Feats
  • Prerequisites
  • Types of Feats
  • Feat Descriptions
Chapter 6 Description
  • Alignment
  • Religion
  • Vital Statistics
  • Looks, Personality, and Background
  • Customizing Your Character
Chapter 7 Equipment
  • Equipping a Character
  • Wealth and Money
  • Weapons
  • Armor
  • Goods and Services
Chapter 8 Combat
  • The Battle Grid
  • How Combat Works
  • Combat Statistics
  • Combat Basics
  • Initiative
  • Attacks of Opportunity
  • Actions in Combat
  • Injury and Death
  • Movement, Position, And Distance
  • Combat Modifiers
  • Special Attacks
  • Special Initiative Actions
Chapter 9 Adventuring
  • Carrying Capacity
  • Movement
  • Exploration
  • Treasure
  • Other Rewards
Chapter 10 Magic
  • Casting Spells
  • Spell Descriptions
  • Arcane Spells
  • Divine Spells
  • Special Abilities
Chapter 11 Spells
  • Bard Spells
  • Cleric Spells
  • Cleric Domains
  • Druid Spells
  • Paladin Spells
  • Ranger Spells
  • Sorcerer/Wizard Spells
  • Spells
Appendix General Guidelines and Glossary


External LinksEdit


See AlsoEdit

Core Sourcebooks
5th edition
Player's HandbookDungeon Master's GuideMonster Manual
4th edition
Player's HandbookDungeon Master's GuideMonster Manual
3.5 edition
Player's HandbookDungeon Master's GuideMonster Manual
3rd edition
Player's HandbookDungeon Master's GuideMonster Manual
2nd edition
Player's HandbookPlayer's Handbook (revised)Dungeon Master GuideDungeon Master Guide (revised)Monstrous Manual
1st edition
Player's HandbookDungeon Master's GuideMonster Manual
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