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Plums were a type of fruit, grown from trees of the same name, that could be found in the three major lands of Toril.

Description[]

These trees grew flower blossoms,[4] which were referred to in Wa-an as "ume".[9]

Availability[]

Places in the Realms where plums were known to grow or be cultivated included:

Beyond Faerûn[]

Beyond the Prime Material[]

History[]

Around 1297 DR, the eight brothers of the Cender family planted 200 acres (810,000 m²) of plum trees on the eastern edge of the city of Suzail. After infighting caused the downfall of the brothers, their plum trees were left to deteriorate and become home to thousands of bats, including the species known as sinisters.[12]

In the mid–14th century DR, Aurora's Whole Realms Catalogue sold both pickled and spiced plums, as well as fruit cheeses (a type of preserve) and jams that were made from the fruit.[8]

Usages[]

Fruits[]

Flowers[]

Notable Users[]

Individuals[]

  • The pan lung Sawaka was quite fond of plums.[7]

Races & Sentient Creatures[]

  • Plums trees in Zakhara were among the fruit bearing trees that ashira (tree spirits unique to that peninsula) lived in and whose produce they survived off of.[5]

Trivia[]

The noh play Lady Sei featured an anthropomorphized plum tree by the name of Tsugu.[17]

Appendix[]

Background[]

In the game Icewind Dale, when you use the contact other plane spell and ask the spirits to tell you about the missing caravan, they will respond that it is gone and that, "Man-beasts plucked the wealth like a plum from a tree..."[18]

Appearances[]

External Link[]

References[]

  1. 1.0 1.1 1.2 Ed Greenwood (15-07-2019). Beverages of the Heartlands (Tweet). theedverse. Twitter. Archived from the original on 16-05-2021. Retrieved on 16-05-2021.
  2. 2.0 2.1 2.2 Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), pp. 77–78. ISBN 0-7869-0697-9.
  3. 3.0 3.1 Jon Pickens, et al. (December 1986). Night of the Seven Swords. Edited by Karen S. Martin. (TSR, Inc.), p. 40. ISBN 0-88038-327-5.
  4. 4.0 4.1 4.2 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 62. ISBN 0-8803-8099-3.
  5. 5.0 5.1 5.2 Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  6. 6.0 6.1 William W. Connors, Steve Miller (August 1997). Domains of Dread. Edited by Miranda Horner, Cindi Rice. (TSR, Inc.), p. 59. ISBN 0-7869-0672-3.
  7. 7.0 7.1 7.2 Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 51. ISBN 0-88038-775-0.
  8. 8.0 8.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 116–118. ISBN 0-5607-6327-2.
  9. 9.0 9.1 David "Zeb" Cook (1987). Blood of the Yakuza (Encounter Construction Booklet). (TSR, Inc), p. 8. ISBN 0-88038-401-8.
  10. 10.0 10.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 164. ISBN 0-88038-608-8.
  11. Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 67. ISBN 0-88038-775-0.
  12. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Settled Lands”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 32. ISBN 1-5607-6917-3.
  13. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 259. ISBN 978-0-7869-6626-4.
  14. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 139. ISBN 0-8803-8099-3.
  15. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  16. Pauli Kidd (November 1996). The Council of Blades. (TSR, Inc.), p. 115–119. ISBN 978-0786905317.
  17. Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 65. ISBN 0-88038-775-0.
  18. Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
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