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A poison was a substance that damaged or affected the abilities of a creature, either instantly or over time. A poison could be administered by contact, inhalation, ingestion, or through a wound.[2][3] Poisoned creatures had a chance to avoid or resist the effects of a poison. The effects of poisons varied widely but some common effects included paralysis, sleep, loss of ability, injury, or death.[4]

The ability to use poison effectively was a skill that must be learned and a person using a poison had a small chance of poisoning himself or herself.[2][5]

Crafting a poison from natural ingredients, or harvesting poisonous substances and venoms from creatures was also a risky endeavor that usually required knowledge of nature and some specialized equipment.[5]

A poisoned creature could be cured quickly either through an antidote, a magic potion, or by clerical[6] or druidic magic.[7][8] Some poisons wore off after a period of time and had little or no lasting effect, but without help, it could take days to recover.[9] Some creatures had natural resistance or immunity to poisons.[4]

Poisons were often rare, expensive, and illegal to purchase.[2][5]

List of Poisons[]

Name Type Damage type Base cost
Adder's root[10] Injury Death ?
Arsenic [4] Ingested Constitution drain 120 gp
Assassin's blood[11][12] Ingested Poison damage 150 gp
Bebelith venom[13] Injury Constitution drain 900 gp
Belarris Ingested Fatigue/unconsciousness ?
Benightbite Ingested Numbing/fatigue/sleep/death ?
Bittermint Ingested Dexterity drain 250 gp
Black adder venom[14] Injury Constitution drain 75[14]-120 gp[15]
Black lotus extract[4] Contact Constitution drain 4,500 gp
Bloodroot Injury Constitution drain 100 gp
Blue whinnis[16][17] Injury Constitution drain/unconsciousness 120 gp
Burnt othur fumes[11][18] Inhaled Poison damage 500 gp
Calad Ingested Confused hearing/confused vision/internal damage ?
Carrion crawler brain juice[19] Contact Paralysis 200 gp[16]
Cave terror[20] Ingested Confusion/intelligence drain 200 gp
Centipede poison[4][13] Injury Dexterity drain 40-2,900 gp
Chokemist[21] Inhaled Delirium/addiction/death ?
Choldrith toxin[22] Injury Constitution drain 1,200 gp
Darfly-sting essence Injury Sleep ?
Dark naga poison[23] Injury Sleep ?
Deathblade[16][24] Injury Constitution drain 1,800 gp
Dragon bile[25][26] Contact/Ingested/Injury Strength drain 1,500 gp
Dragonbane Contact/Ingested/Injury Suffocation ?
Drow knockout poison[20] Injury Unconsciousness 75 gp
Essence of ether[11][27] Inhaled Unconsciousness 300 gp
Fang dragon venom Injury Constitution drain 300 gp
Foxglove[28] Ingested Confusion/hallucinations/intelligence drain/constitution drain 500 gp
Giant wasp poison Injury Dexterity drain 210 gp
Giant snow adder venom[29] Injury/Injected Paralysis/constitution drain and effects similar to the freezing touch spell ?
Greenblood oil[16][30] Injury Constitution drain 100 gp
Imvris Contact/Ingested/Injury Paralysis ?
Jesseret Ingested Death ?
Lockjaw[31] Ingested Silence/constitution drain 250 gp
Lorbralinth Ingested/Injury Chills/fever ?
Malyss root paste[16][17] Contact Dexterity drain 500 gp
Medium spider venom Injury Strength drain 150 gp
Midnight tears[11][32] Ingested Poison damage 1,500 gp
Nightviper venom Ingested/Injury Wisdom drain 600 gp
Numbfish jelly venom Ingested/Contact Dexterity drain/wisdom drain 300 gp
Oil of taggit[11][33] Contact Unconsciousness 400 gp
Pale tincture[5][34] Ingested Poison damage 250 gp

Pauper's poison||Ingested

Subdual 40 gp
Peranox Contact Death 500 gp
Purple worm poison[5][35] Injury Poison damage 2,000 gp
Saldruth's viper venom Ingested/Injury Constitution drain 300 gp
Sassone leaf residue Contact Constitution drain 300 gp
Scorpion poison[16][13] Injury Strength drain 90-9,000 gp
Serpent venom[5] Injury Poison damage 200 gp
Shadow essence[4][36] Injury Strength drain 250 gp
Sickstone unguent[20] Injury Constitution drain 1500 gp
Slarkfish venom Ingested Dexterity drain 100 gp
Sleep-smoke Inhalation Sleep 25 gp
Snow adder venom[37] Injury Constitution drain/paralysis 300 gp
Spider venom[4][13] Injury Strength drain 90-9,000 gp
Srindym[38] Contact/Ingested/Injury Disorientation/dexterity drain/unconsciousness 120 gp
Stingray poison[39][40][41] Ingested/Injury Constitution drain/nausea 600 gp
Striped toadstool[4] Ingested Wisdom drain 180 gp
Stun gas[20] Inhaled Stunning 40 gp
Swiftsleep Injury Sleep ?
Terinav root [4] Contact Dexterity drain 750 gp
Thardynyn[38] Contact Debilitating shakes ?
Torpor[3][27] Ingested Incapacitation 600 gp
Truth serum[3][42] Ingested Can't lie, as if under a zone of truth 150 gp
Tulade Ingested Pain/unconsciousness 250 gp
Udderfish venom Ingested Subdual 400 gp
Ungol dust[4][43] Inhaled Charisma drain 1,000 gp
Virile madness[20] Ingested Intelligence drain/wisdom drain 1200 gp
Wyvern poison Injury Constitution drain 3,000 gp
Yarberry Ingested Death ?
Yellow urchin extract Inhaled Dexterity drain/wisdom drain 800 gp
Yethgrel[38] Ingested System shock but damage protection ?

Appendix[]

See Also[]

Gallery[]

References[]

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  2. 2.0 2.1 2.2 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 296. ISBN 0-7869-2889-1.
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  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 297. ISBN 0-7869-2889-1.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 258. ISBN 978-0786965622.
  6. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 184. ISBN 0-7869-2886-7.
  7. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 190. ISBN 0-7869-2886-7.
  8. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 270. ISBN 978-0-7869-6560-1.
  9. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 187. ISBN 978-0-7869-6560-1.
  10. Keith Francis Strohm (October 2004). “Penitential Rites”. In Philip Athans ed. Realms of the Dragons (Wizards of the Coast), pp. 255–290. ISBN 978-0-7869-3394-5.
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  12. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6625-7.
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