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A poison was a substance that damaged or affected the abilities of a creature, either instantly or over time. A poison could be administered by contact, inhalation, ingestion, or through a wound.[2][3] Poisoned creatures had a chance to avoid or resist the effects of a poison. The effects of poisons varied widely but some common effects included paralysis, sleep, loss of ability, injury, or death.[4]

The ability to use poison effectively was a skill that must be learned and a person using a poison had a small chance of poisoning himself or herself.[2][5]

Crafting a poison from natural ingredients, or harvesting poisonous substances and venoms from creatures was also a risky endeavor that usually required knowledge of nature and some specialized equipment.[5]

A poisoned creature could be cured quickly either through an antidote, a magic potion, or by clerical[6] or druidic magic.[7][8] Some poisons wore off after a period of time and had little or no lasting effect, but without help, it could take days to recover.[9] Some creatures had natural resistance or immunity to poisons.[4]

Poisons were often rare, expensive, and illegal to purchase.[2][5] Typical poisons included:

Name Type Damage type Base cost
Adder's root[10] Injury Death ?
Arsenic Ingested Constitution drain 120 gp
Belarris Ingested Fatigue/unconsciousness ?
Benightbite Ingested Numbing/fatigue/sleep/death ?
Black adder venom[11] Injury Constitution drain 75[11]-120 gp[12]
Black lotus extract Contact Constitution drain 4,500 gp
Bloodroot Injury Constitution drain 100 gp
Bittermint Ingested Dexterity drain ?
Calad Ingested Confused hearing/vision
internal damage
?
Carrion crawler brain juice[13] Contact Paralysis 200 gp[14]
Cave terror[15] Ingested Confusion/Intelligence damage 200 gp
Dark naga poison[16] Injury Sleep ?
Darfly-sting essence Injury Sleep ?
Dragonbane Contact/Ingested/Injury Suffocation ?
Drow knockout poison[15] Injury Unconsciousness 75 gp
Fang dragon venom Injury Constitution drain 300 gp
Giant wasp poison Injury Dexterity drain 210 gp
Giant snow adder venom[17] Injury/Injected Paralysis/constitution drain and effects similar to the freezing touch spell ?
Imvris Contact/Ingested/Injury Paralysis ?
Jesseret Ingested Death ?
Lorbralinth Ingested or injury Chills and fever ?
Medium spider venom Injury Strength drain 150 gp
Nightviper venom Ingested or injury Wisdom drain 600 gp
Numbfish jelly venom Ingested or contact Dexterity/Wisdom drain 300 gp
Pauper's poison Ingested Subdual 40 gp
Peranox Contact Death ?
Saldruth's viper venom Ingested or injury Constitution drain 300 gp
Sassone leaf residue Contact Constitution drain 300 gp
Sickstone unguent[15] Injury Constitution damage/drain 1500 gp
Slarkfish venom Ingested Dexterity drain 100 gp
Sleep-smoke Inhalation Sleep 25 gp
Srindym Contact/Ingested/Injury Disorientation and dexterity drain/unconsciousness 120 gp
Striped toadstool Ingested Wisdom drain 180 gp
Stun gas[15] Inhaled Stunning 40 gp
Swiftsleep Injury Sleep ?
Terinav root Contact Dexterity drain 750 gp
Thardynyn Contact Debilitating shakes ?
Tulade Ingested Pain/unconsciousness ?
Udderfish venom Ingested Subdual 400 gp
Virile madness[15] Ingested Intelligence/Wisdom damage 1200 gp
Wyvern poison Injury Constitution drain 3,000 gp
Yarberry Ingested Death ?
Yellow urchin extract Inhaled Dexterity and wisdom drain 800 gp
Yethgrel Ingested System shock but damage protection ?

Appendix

Gallery

References

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 150. ISBN 978-0-7869-6560-1.
  2. 2.0 2.1 2.2 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 296. ISBN 0-7869-2889-1.
  3. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 257. ISBN 978-0786965622.
  4. 4.0 4.1 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 297. ISBN 0-7869-2889-1.
  5. 5.0 5.1 5.2 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 258. ISBN 978-0786965622.
  6. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 184. ISBN 0-7869-2886-7.
  7. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 190. ISBN 0-7869-2886-7.
  8. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 270. ISBN 978-0-7869-6560-1.
  9. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 187. ISBN 978-0-7869-6560-1.
  10. Keith Francis Strohm (October 2004). “Penitential Rites”. In Philip Athans ed. Realms of the Dragons (Wizards of the Coast), pp. 255–290. ISBN 978-0-7869-3394-5.
  11. 11.0 11.1 Sean K. Reynolds, Steve Miller (2000). Into the Dragon's Lair. (Wizards of the Coast), p. 91. ISBN 0-7869-1634-6.
  12. Jesse Decker (January 2005). Complete Adventurer. (Wizards of the Coast), p. 98. ISBN ISBN 0-7869-3651-7.
  13. Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
  14. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 297. ISBN 0-7869-2889-1.
  15. 15.0 15.1 15.2 15.3 15.4 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), pp. 67–68. ISBN 0-7869-3053-5.
  16. Carrie Bebris (2001). Pool of Radiance: Ruins of Myth Drannor. (Wizards of the Coast), p. 72. ISBN 0-7869-1387-8.
  17. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 108. ISBN 0-7869-3692-4.
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