Polar bears were a type of bear adapted to cold environs.[1] They were favored by the polar god Ulutiu.[5]


Polar bears had white coats and were long and lean. When standing, they stood taller than brown bears.[1]


A polar bear was a superb swimmer. Its white coat also gave it an advantage when hunting in snowy areas.[1]


When a polar bear attacked, it primarily used its powerful claws, tearing at its prey, as well as its bite.[2] It would also pull its opponents into a grapple.[1]


Polar bears heavily populated the region of Nakalpgotak on the Great Glacier.[6] They preyed upon many animals, including even those as large as ghost rothé.[7]


Polar bear meat was barely edible to most people. It was tough and stringy and hard to digest.[8] The Iulutiuns ate polar bear meat[8][9] and used its fur for clothing.[10] Likewise, Nakulutiuns consumed polar bear meat,[11] as did the Ice Hunters of the Sea of Moving Ice.[12] Among non-humans, the Innugaakalikurit wore polar bear fur as well.[13][14] White dragons[15] and tirichik[13] also preyed upon polar bears.

Polar bear bone was carvable.[16]


Polar bears were important in the culture of the Iulutiuns of the Great Glacier, where a child's first polar bear kill was celebrated with a ritual known as the nukiewquak, in which the bear's head was kept on a pole outside the family house for many days.[9] The first polar bear kill of the year was also celebrated.[17] Polar bears were associated with the virtue of courage within the Iulutiun culture.[17]

Powerful druids and rangers sometimes had polar bears as companions.[18]


The famous wise man of the Iulutiuns, Inum, had been crippled by a polar bear.[19] Heafstaag, king of the Tribe of the Elk of Icewind Dale had had his hand mauled by a polar bear.[20]


See AlsoEdit


External LinksEdit


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 269. ISBN 0-7869-2893-X.
  2. 2.0 2.1 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 334. ISBN 978-0786965614.
  3. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 86. ISBN 1-56076-324-8.
  4. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 16. ISBN 0-88038-031-4.
  5. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  6. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 66. ISBN 1-56076-324-8.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 313–314. ISBN 0-7869-1836-5.
  8. 8.0 8.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 37. ISBN 1-56076-324-8.
  9. 9.0 9.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), pp. 27–28. ISBN 1-56076-324-8.
  10. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 33. ISBN 1-56076-324-8.
  11. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 50. ISBN 1-56076-324-8.
  12. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 26. ISBN 0-88038-593-6.
  13. 13.0 13.1 Rick Swan (1992). The Great Glacier (Monstrous Compendium). (TSR, Inc). ISBN 1-56076-324-8.
  14. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 9. ISBN 0-7869-2875-1.
  15. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 56. ISBN 1-56076-324-8.
  16. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 39. ISBN 1-56076-324-8.
  17. 17.0 17.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 40. ISBN 1-56076-324-8.
  18. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 36. ISBN 0-7869-2886-7.
  19. Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 73. ISBN 1-56076-324-8.
  20. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 91. ISBN 0-7869-4915-5.
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