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Polar ray was a spell used by sorcerers and wizards.[1]

Effects[]

When cast, a ray of freezing cold air and ice was released from the caster's hands towards a target. The caster could attack an opponent up to 25 ft (7.6 m) distant. The range and damage caused by the spell was determined by the caster's skill level.[1]

Components[]

In addition to verbal and somatic components, the spell required a divine focus, either a small cone made from ceramic that was painted white or a prism.[1]

Appendix[]

See Also[]

Appearances[]

Video Games
Neverwinter Nights 2

External links[]

References[]

  1. 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 262–263. ISBN 0-7869-2886-7.
  2. Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
  3. James Wyatt (April 2004). “Oriental Adventures Update: Eastern Flavor”. In Matthew Sernett ed. Dragon #318 (Paizo Publishing, LLC), p. 41.
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