This article is about a subject published in Polyhedron. Only topics that fall within Realms canon will appear here. These are either Realms-specific articles or articles from core D&D that are applicable to the Realms. |
Polyhedron Newszine #146 was released in March 2001. It contained the following articles related to the Forgotten Realms:
The Magic of Ravens Bluff[]
- By Uncredited. p. 12–19
The recent Living City - Ravens Bluff conversion left us with a ton of ready-to-be-used Dungeons & Dragons magic items just sitting around taking up space. [citation template]
Taverns: Gateways to Adventure[]
- By Stephen Radney-MacFarland, illustrated by Vince Locke. p. 20–25
Tired of adventures that begin in taverns? Read up on historical taverns in this handy article to find out why what seems cliché is actually the ideal starting point. Don't believe us? Read on! [citation template]
Teamwork: How to get it and how to use it[]
- By Matthew Hancock, illustrated by Vince Locke. p. 38–40
Tired of charging into friendly fire? Do your fellow adventurers keep their magic items secret, so you have no idea whose backpack to search for healing potions when you're the last one standing? You're not alone [citation template]
Elminster's Everwinking Eye: A Wayfarers Guide to the Forgotten Realms[]
- By Ed Greenwood. p. 42–43
Enter the Owlhold, where twisting forests hide deadly secrets and even deadlier adversaries. There'll be no maps to guide you, so heed well the words of the Sage of Shadowdale. [citation template]