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Malar's Throat was a ward of the coastal city of Port Nyanzaru in Chult that lay outside the city walls. It was a slum where the city's poorest residents lived in dilapidated buildings stacked upon one another running along the walls of a ravine.[1][2] It was a gritty contrast to the vibrancy of the wards that lay within the walls.[3]

Description[]

Malar's Throat served as a southern entrance to the walled areas of the city by way of a gate known as Ubtao's Jaws. The district comprised a jungle-draped ravine extending south, with rows of small, rundown buildings of old wood and stone which clung to the steep-sloped ridges, often with each structure's roof serving as the floor of the one above it.[1][4][3][5] Narrow and often muddy footpaths lined the sides of the ravines,[3][6] but the major walkways were the many swaying footbridges that crisscrossed the ravine—some over 100 feet (30 meters) in the air—to connect all levels of the district. These bridges were made of bamboo lashed together with rope and treated with strong smelling pitch and oil. The largest bridges were 10 feet (3 meters) wide and over 200 feet (61 meters) in length.[1][6]

Owing to the high walls of the ravine and the jungle trees above, Malar's Throat was darker and cooler—although no less humid—than the rest of Port Nyanzaru. Even during the day, some parts of the district were lit only by speckles of light filtering through the jungle canopy.[6] The sounds of people going about their business echoed throughout the deep ravine.[6]

The floor of the ravine would flood during heavy rains, creating runoff that streamed through Ubtao's Jaws and into the Port Nyanzaru harbor (often carrying away any unattended baskets, refuse, and even the occasional person).[1]

Trade[]

Those wishing to circumvent the trade monopolies of Port Nyanzaru's merchant princes could find black markets in Malar's Throat.[7] Finding a black market buyer or seller was as simple as asking the right questions to the right people, and it usually took about a half day to track down a new blackmarketeer. However, black market dealings were harshly punished by the Ytepka Society, so any such venture was risky.[8]

Defenses[]

Malar's Throat was prone to attacks by jungle monsters—notably undead,[9] pterafolk, and grungs[3]—owing to the fact that it was outside the city walls[10] and abutted the Chultan jungles at its furthest end.[3] As a result, Port Nyanzaru's volunteer Citizens' Brigade helped to protect the slum's inhabitants.[3][10] In case of attack, a horn was sounded to urge the inhabitants to flee to the walls[10] or to the Temple of Tymora.[9][1]

Notable Locations[]

Temple of Tymora
While the Tymoran faithful of Port Nyanzaru didn't consider themselves particularly fortuitous, they still revered the Lady of Luck.[1]
The Satchel Shop
This leather goods store sold a suspicious number of satchels, some specially designed for smugglers.[11]
Ubtao's Jaws
The gate that connected the ground level of the ravine to the Market Ward and Harbor Ward of Port Nyanzaru.[1][4]

Inhabitants[]

Malar's Throat was home to Port Nyzanzaru's poorest residents.[2] It was crowded and bustling during the daytime,[5][6] and while visitors could find the sensory overload of the peculiar slum to be unsettling or overwhelming,[3][6] its inhabitants were more than accustomed to it.[6] Among those who made their homes in the district were so-called "fisherlings": thieves who would drop fishing hooks from the high bridges to expertly steal purses right off the belts of unsuspecting visitors.[1][5]

During the colonial rule of Amn over Port Nyanzaru, Malar's Throat was among the districts where people had to live if they did not work for a major trading company.[12]

Notable Inhabitants[]

  • Abwale Capaning, a leatherworker and smuggler who operated the Satchel Shop as of the late 15th century DR.[11]
  • Ashen Rock, a tabaxi member of the Citizens' Brigade in the late 15th century DR.[13]
  • Screaming Wind, a tabaxi hunter and member of the Emerald Enclave who lived in a small home at the far end of the ravine as of the late 15th century DR.[3]
  • Siela, an elf who was captured by pterafolk in the late 15th century DR.[13]
  • Wadumu Who-Would-Be-Blue, a dishonest grung smuggler who was expelled from his tribe the late 15th century DR.[14]

Appendix[]

See Also[]

Appearances[]

Adventures

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 24. ISBN 978-0-7869-6610-3.
  2. 2.0 2.1 Rich Lescouflair (2017). A City on the Edge (DDAL07-01) (PDF). D&D Adventurers League: Tomb of Annihilation (Wizards of the Coast), p. 5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Rich Lescouflair (2017). A City on the Edge (DDAL07-01) (PDF). D&D Adventurers League: Tomb of Annihilation (Wizards of the Coast), p. 24.
  4. 4.0 4.1 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 19. ISBN 978-0-7869-6610-3.
  5. 5.0 5.1 5.2 Satine Phoenix (2016). A Walk in the Park (DDAL07-04) (PDF). D&D Adventurers League: Tomb of Annihilation (Wizards of the Coast), p. 6.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Satine Phoenix (2016). A Walk in the Park (DDAL07-04) (PDF). D&D Adventurers League: Tomb of Annihilation (Wizards of the Coast), p. 5.
  7. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 25. ISBN 978-0-7869-6610-3.
  8. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 31. ISBN 978-0-7869-6610-3.
  9. 9.0 9.1 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 193. ISBN 978-0-7869-6610-3.
  10. 10.0 10.1 10.2 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 18. ISBN 978-0-7869-6610-3.
  11. 11.0 11.1 Satine Phoenix (2016). A Walk in the Park (DDAL07-04) (PDF). D&D Adventurers League: Tomb of Annihilation (Wizards of the Coast), p. 7.
  12. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 102. ISBN 978-0-7869-4924-3.
  13. 13.0 13.1 Rich Lescouflair (2017). A City on the Edge (DDAL07-01) (PDF). D&D Adventurers League: Tomb of Annihilation (Wizards of the Coast), p. 25.
  14. Satine Phoenix (2016). A Walk in the Park (DDAL07-04) (PDF). D&D Adventurers League: Tomb of Annihilation (Wizards of the Coast), pp. 3, 11.

Connections[]

Wards of Port Nyanzaru