A potion of clairaudience was a potion capable of greatly increasing the imbiber's hearing.[1][2][4][3]
Powers[]
When consumed this potion increased the imbiber's hearing as per the clairaudience spell. The potion also allowed the imbiber to hear within unknown areas up to 90 ft (27 m) distant. These effects lasted for twenty minutes.[1][2][3]
Availability[]
- The Diviner's Guild of Ravens Bluff was known to sell potions of clairaudience for around 375 gp in the 14th century DR.[5]
Creation[]
The ear drum and canal of a fachan were often used as a material component when brewing potions of clairaudience.[6]
Notable Owners[]
Ardasir al-Darah, of the Jann of the Haunted Lands, carried a potion of clairaudience.[7]
Appendix[]
Adventures
Card Games
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 slade et al (June 1995). Encyclopedia Magica Volume III. (TSR, Inc.), p. 857. ISBN 0-7869-0187-X.
- ↑ 2.0 2.1 2.2 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 141. ISBN 0-88038-729-7.
- ↑ 3.0 3.1 3.2 David Cook (April 1995). Dungeon Master Guide 2nd edition (revised). (TSR, Inc.), p. 191. ISBN 978-0786903283.
- ↑ Rick Brown, James Ward (1991). AD&D Trading Cards 1991 series, #439. TSR, Inc..
- ↑ Walter Roberts (October 1993). “The Living City: The Ravens Bluff Diviner's Guild”. In Jean Rabe ed. Polyhedron #88 (TSR, Inc.), p. 16.
- ↑ David Cook (1991). Monstrous Compendium Forgotten Realms Appendix (MC11). (TSR, Inc), p. 20. ISBN l-56076-111-3.
- ↑ Steve Kurtz (1994). Al-Qadim: Cities of Bone: NPC Booklet. (TSR, Inc). ISBN 1-56076-847.