A potion of plant control was a potion capable of influencing plants.[1][2][3]
Powers[]
The imbiber of these potions could influence plants, fungi, molds, and shambling mounds, causing them to perform any of their normal activities with the exception of any self-destructive behavior. The area of control for normal plants was a square with 20 ft (6.1 m) sides.[1][2][3]
Notable Owners[]
Fennis, a winemaker genie in Zakhara, carried several potions of clairaudience that he used to produce fabulous vintages.[4]
Appendix[]
Appearances[]
Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 slade et al (June 1995). Encyclopedia Magica Volume III. (TSR, Inc.), p. 882. ISBN 0-7869-0187-X.
- ↑ 2.0 2.1 2.2 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 144. ISBN 0-88038-729-7.
- ↑ 3.0 3.1 3.2 David Cook (April 1995). Dungeon Master Guide 2nd edition (revised). (TSR, Inc.), p. 194. ISBN 978-0786903283.
- ↑ Steve Kurtz (1993). A Dozen and One Adventures (Campaign Book). (TSR, Inc), p. 22. ISBN 1-56076-622-0.