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A pouch was a container used for carrying small items, such as coins, on one's person. They were commonly used as adventuring gear.[1] Those who used slings most often kept their sling bullets or stones in pouches,[3] and pouches were also how children's marbles were typically stored.[4]

Description[]

Most pouches were made of leather and weighed about 0.5 pounds (230 grams). Those made for small folk, such as gnomes or halflings, were about a fourth the size and weighed around 0.125 pounds (56.7 grams). Most could strap to one's belt. They sold in most markets for around 1 gold piece[1] but could be found in Aurora's Emporium for only 2 silver pieces.[2] Merchants selling sling bullets usually included a complimentary pouch with the bullets.[3]

Variations[]

Lightfoot halflings

Money pouches are ripe for rogues to pick.

Seed pouch
This large leather pouch was worn over the hip and used by sowers to carry up to 100 pounds (45 kilograms) of seed. They were sold by Aurora's Emporium for 2 gold pieces.[5]
Spell component pouch
This pouch was watertight and had special compartments for quick access to tiny material components and foci for spells.[6]
Waterskin
This pouch had a narrow neck and was used for carrying water.[1]

Notable Pouches[]

Pouch bg3

A simple pouch.

There were many magical pouches known to have existed in the Realms:

Bag of boulders
This pouch contained sling bullets that would grow to the size of light catapult stones when thrown.[7]
Bottomless pouch
This pouch contained an extradimensional space, allowing it to store more than it should have been able to physically.[8]
Dahlver-Nar Pouch
A leather pouch decorated with stitched images of various heroes and lightly fanciful creatures was typically used to carry the Teeth of Dahlver-Nar.[9]
Enemy spirit pouch
This pouch was worn like a necklace by rangers and enhanced their skills against their favored enemies.[10]
Girdle of many pouches
This magic belt contained multiple pouches that could respond to mental commands from the wearer.[11]
Gnomish workman's pouch
Sets of Gnomish workman's leather were built with 56 pouches that functioned similarly to a bottomless pouch or pouch of accessibility. Only sixteen of these pouches were visible, with five of them having nine additional pouches sewn into their interior and each of those fifty could hold up to 1‑cubic-foot (0.028‑cubic-meter) of material weighing up to 10 lb (4.5 kg). Five of the unconnected pouches could only hold up to 9 cubic feet (0.25 cubic meters) of material weighing up to 30 lb (14 kg). And one larger pouch was designed to hold a familiar, regardless of its size, along with any food or water they might need. All of the pouches responded to their wearer's thoughts, always having on top whatever specific item was desired by them when they reached in.[12]
Heward's handy spice pouch
This magic pouch could create any spice that the owner desired.[13]
Pouch of accessibility
This pouch magically contained 30 separate interior compartments.[14]
Pouch of winds
This magical bag contained wind that could blow a sailing vessel.[15]

Trivia[]

The word for "pouch" in thieves' cant was byb.[16]

Appendix[]

See Also[]

Gallery[]

External Links[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 127–129. ISBN 0-7869-2886-7.
  2. 2.0 2.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 72. ISBN 0-5607-6327-2.
  3. 3.0 3.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 114–115. ISBN 0-7869-2886-7.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 96. ISBN 0-7869-1836-5.
  5. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 53. ISBN 0-5607-6327-2.
  6. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 130. ISBN 0-7869-2886-7.
  7. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 154. ISBN 0-7869-1964-7.
  8. Ludia (May 2019). Designed by Stephen David Wark, et al. Warriors of Waterdeep. Ludia.
  9. Jeremy Crawford (November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), p. 135. ISBN 978-0786967025.
  10. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-1964-7.
  11. David Cook (April 1995). Dungeon Master Guide 2nd edition (revised). (TSR, Inc.), pp. 226–227. ISBN 978-0786903283.
  12. Thomas M. Costa (2004-14-01). Nadul DaRoni. Realms Personalities. Wizards of the Coast. Archived from the original on 2004-02-04. Retrieved on 2016-08-05.
  13. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 137. ISBN 978-0-7869-6612-7.
  14. David Cook (April 1995). Dungeon Master Guide 2nd edition (revised). (TSR, Inc.), p. 235. ISBN 978-0786903283.
  15. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 57. ISBN 0-7869-3492-1.
  16. Aurelio Locsin (October 1982). “Thieves' Cant: A primer for the language of larceny”. In Kim Mohan ed. Dragon #66 (TSR, Inc.), p. 37.
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