Power word, stun was a conjuration spell that stunned strong creatures.[3] Typically an arcane spell, it was also used by some clerics of the derro god Diirinka[11] and the elven goddess Sehanine Moonbow.[12]
Effects[]
As the power word was spoken, a single being chosen by caster was stunned; they didn't even need to hear the word. How long the creature was stunned depended on the power of the creature, but typically stunning would last between five seconds and a minute and a half. Very powerful creatures were not affected at all. A stunned creature could not act.[3]
Components[]
The spell required only a verbal component.[2]
History[]
The spell was attributed to Netherese arcanist Xanad in −704 DR and was originally called Xanad's stun.[1]
Appendix[]
See also[]
- Power word, banishment
- Power word, blind
- Power word, heal
- Power word, kill
- Power word, pain
- Power word, silence
- Power word, sleep
Appearances[]
Adventures
Into the Forgotten Realms • The Shattered Statue • Swords of the Iron Legion • Dungeon #14, "A Question of Balance" • Ninja Wars • Dungeon #28, "The Pipes of Doom" • Waterdeep: Dungeon of the Mad Mage • Icewind Dale: Rime of the Frostmaiden
Novels & Short Stories
Video Games
Secret of the Silver Blades • Eye of the Beholder III: Assault on Myth Drannor • Icewind Dale series (Icewind Dale • Icewind Dale II) • Baldur's Gate II: Shadows of Amn • Neverwinter Nights series (Neverwinter Nights • Neverwinter Nights 2) • Warriors of Waterdeep
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 25, 28. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207, 209–211, 267. ISBN 978-0-7869-6560-1.
- ↑ 3.0 3.1 3.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 263. ISBN 0-7869-2886-7.
- ↑ Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 273. ISBN 0-7869-3702-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 185. ISBN 0-88038-716-5.
- ↑ Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), pp. 125–126. ISBN 0-7869-0709-6.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 94. ISBN 0-8803-8099-3.
- ↑ David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 138. ISBN 0-7869-3272-4.
- ↑ James Wyatt, Ari Marmell, C.A. Suleiman (October 2005). Heroes of Horror. (Wizards of the Coast), p. 126. ISBN 0-7869-3699-1.