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Prayer was a enchantment or conjuration spell that brought divine favor to a battle; encouraging allies and discouraging foes.[1][13][14][15]

Effects[]

The caster and all allies within the area of effect were granted better luck in striking their enemies and gave a small boost in skill or strength so the blows that landed were more damaging. Likewise, all enemies of the caster in the area of effect were subjected to poor luck in combat and a weakening of any blows that managed to land.[1][13][14][15] The area of effect for the enchantment version of this spell was a 40 feet (12 meters) radius around the caster.[1] The conjuration version had a radius of 60 feet (18 meters).[13][14][15] The duration of the prayer was a few minutes and increased with the experience of the caster.[1][13][14][15]

If the older version of this spell were cast when another priest of the same religion was casting chant, the effect of the chant was doubled.[13][14][15]

Components[]

The newer version of this spell required only the priest's holy symbol or divine focus in addition to the verbal and somatic components to cast this spell.[1] The older version specifically required a silver holy symbol, prayer beads, or similar religious accoutrement.[13][14][15]

Appendix[]

See Also[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 264. ISBN 0-7869-2886-7.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
  3. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 89. ISBN 0-7869-3134-5.
  4. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 57. ISBN 0-7869-3136-1.
  5. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  6. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 28, 212. ISBN 0-88038-716-5.
  7. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 39, 270. ISBN 0-7869-0329-5.
  8. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
  9. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
  10. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 24, 47. ISBN 0-9356-9601-6.
  11. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 64. ISBN 0-8803-8099-3.
  12. Roger E. Moore ed. (January 1989). “Orcs Throw Spells, Too!”. Dragon #141 (TSR, Inc.), p. 26.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 212. ISBN 0-88038-716-5.
  14. 14.0 14.1 14.2 14.3 14.4 14.5 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 270. ISBN 0-7869-0329-5.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 47. ISBN 0-9356-9601-6.
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