When someone cast prestidigitation, he or she could choose from a wide variety of small, innocuous effects to occur within 10 feet (3 meters) of the caster. Prestidigitation might allow a wizard to move an object of less than one pound, create a small sensory effect, clean or soil items no bigger than 1 cubic foot (0.028 cubic meters), light or snuff out a small light source, chill or warm a pound of non-living material, produce a small, fragile item, form an image out of nothingness, make a small mark or symbol appear on a surface for an hour or less.
Older versions of this spell, in particular practiced by wu jen, gave the caster a chance to teleport small items (palm-sized or less) to any place on their person and was used to pickpocket and/or deposit items on someone else—replacing a fine gem with a fake stone, for example.
Fumble-fingers could be cast on a target creature up to 30 yards (27 meters) away and, if successful, caused the victim to flub the next attempt that required dexterity, such as using a tool, reaching for an arrow or a knife, or performing a somatic gesture while casting a spell.
The newer versions of prestidigitation only required somatic and verbal components to cast. The older, wu jen versions, also required a drop of oil to be rubbed on the fingertips. Fumble-fingers instead had the caster flick the drop of oil toward the intended target.
The later versions of this spell could be cast as many times as the caster desired, but only a maximum of three "continuous" effects could be active at a time. Earlier spellcasting traditions had limits on how many cantrips could be held in the mind at one time.
- ↑ 1.0 1.1 1.2 1.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–210, 267. ISBN 978-0-7869-6560-1.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 159. ISBN 0-7869-4867-1.
- ↑ 3.0 3.1 3.2 3.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 264. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
- ↑ 5.0 5.1 5.2 5.3 Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), p. 684. ISBN 978-0786907915.
- ↑ 6.0 6.1 6.2 6.3 6.4 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 76. ISBN 0-8803-8099-3.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 158. ISBN 0-7869-4867-1.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 28, 54, 177. ISBN 0-7869-2886-7.