
A clowder of tressyms enjoying fruit from a tree imbued with primal magic.
Primal magic was a form of magic associated with both the natural world of the Prime Material plane[1] and the Spirit World.[2][3] It was considered one of the primordial forces of nature,[4] one that served as a bulwark against influences and threats from other planes of existence.[1]
Nature of Primal Magic[]
Nearly all aspects of the natural world were somehow linked to primal magic, including all manner of animals, vegetation, weather patterns, and even individual planets.[5] The nature of primal magic was believed to change in form and essence depending on the land and world through which it passed.[6] In some locales in the cosmos, primal magic manifested in such a way as to alter fruit-bearing trees and imbue them with supernatural properties.[7]
Primal magic was considered 'untamed' and even alien by denizens of planes beyond the Prime Material, most notably the Feywild.[8] When primal magic manifested near fey crossroads it became more 'pure' in nature,[6] and could be used to partially seal the breach between the planes.[9] Paradoxically, some scholars believed that primal magic was the force of the multiverse that bound the Feywild and the Prime together.[6]
The power of each individual's truename originated from the essence of primal magic.[10]
Practitioners[]
Primal magic was often associated with those that made their home in the wilderness and tended to nature, such as druids,[11][12] shamans,[13] and barbarians.[14][15] It took exceptional self-discipline and foresight to wield this power; failure to do so often inadvertently caused grievous harm to the caster and anyone else nearby.[16]
The specifics of wielding primal magic were often overlooked by non-practitioners. To them, all forms of primal magic were uniform and indistinguishable in their practice.[6]
Creatures[]
While scholarly works stated that primal magic was foreign to the Feywild,[8] others maintained that the fey possessed incredible control over primal magic powers.[6] For instance, dryads were fey creatures that possessed the distinct ability to wield primal magic in defense of their home-trees.[17]
Shifters preferred to dwell in lands that were steeped in primal magic.[18]
Organizations[]
The practice of primal magic was especially notable among the shapeshifters of Dambrath,[19] the Tuigan of the Hordelands, the hengeyokai of the Ama Basin,[20] and the half-orcs of the Green Moss tribe of Many-Arrows in the Spine of the World.[21]
Appendix[]
See Also[]
References[]
- ↑ 1.0 1.1 Mike Mearls, Rob Heinsoo, Logan Bonner, Robert J. Schwalb (October 2009). Primal Power. (Wizards of the Coast), p. 3. ISBN 978-0-7869-5023-2.
- ↑ Robert J. Schwalb (December 2011). “Player's Book”. In Tanis O'Connor, et al. eds. The Book of Vile Darkness (Wizards of the Coast), p. 8. ISBN 978-0-7869-5868-9.
- ↑ Mike Mearls, Rob Heinsoo, Logan Bonner, Robert J. Schwalb (October 2009). Primal Power. (Wizards of the Coast), p. 120. ISBN 978-0-7869-5023-2.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt, Jeremy Crawford (September 2010). Rules Compendium: An Essential Dungeons & Dragons Compendium. (Wizards of the Coast), p. 112. ISBN 978-0-7869-5621-0.
- ↑ Mike Mearls, Rob Heinsoo, Logan Bonner, Robert J. Schwalb (October 2009). Primal Power. (Wizards of the Coast), p. 36. ISBN 978-0-7869-5023-2.
- ↑ 6.0 6.1 6.2 6.3 6.4 Robert J. Schwalb (October 2010). “Class Acts: Fey Wardens”. In Steve Winter ed. Dragon #392 (Wizards of the Coast), pp. 26–27.
- ↑ Jeremy Crawford (November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), p. 168. ISBN 978-0786967025.
- ↑ 8.0 8.1 Rodney Thompson, Claudio Pozas, Steve Townshend (2011). Player's Option: Heroes of the Feywild. (Wizards of the Coast), p. 69. ISBN 978-0786958368.
- ↑ Rodney Thompson, Claudio Pozas, Steve Townshend (2011). Player's Option: Heroes of the Feywild. (Wizards of the Coast), p. 82. ISBN 978-0786958368.
- ↑ Mike Mearls, Brian R. James, Steve Townshend (July 2010). Demonomicon. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 16. ISBN 978-0786954926.
- ↑ Jeremy Crawford, Mike Mearls, James Wyatt (March 2009). Player's Handbook 2. (Wizards of the Coast), p. 30. ISBN 0-7869-5016-4.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 67. ISBN 978-0-7869-6560-1.
- ↑ Robert J. Schwalb (December 2011). “Dungeon Master's Book”. In Tanis O'Connor, et al. eds. The Book of Vile Darkness (Wizards of the Coast), p. 79. ISBN 978-0-7869-5868-9.
- ↑ Mike Mearls, Rob Heinsoo, Logan Bonner, Robert J. Schwalb (October 2009). Primal Power. (Wizards of the Coast), p. 23. ISBN 978-0-7869-5023-2.
- ↑ Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), p. 10. ISBN 978-0-7869-6612-7.
- ↑ Robert J. Schwalb (January 2010). “Devotees of the Gibbous Moon: Secrets of the Beast Form”. In Chris Youngs ed. Dragon #383 (Wizards of the Coast), p. 37.
- ↑ Rodney Thompson, Logan Bonner, Matthew Sernett (November 2010). Monster Vault. Edited by Greg Bilsland et al. (Wizards of the Coast), p. 90. ISBN 978-0-7869-5631-9.
- ↑ Robert J. Schwalb (April 2012). “Howl at the Moon”. In Steve Winter ed. Dragon #410 (Wizards of the Coast), p. 2.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 115. ISBN 978-0-7869-4924-3.
- ↑ Tim Eagon (October 2011). “Ecology of the Hengeyokai”. In Steve Winter ed. Dragon #404 (Wizards of the Coast), pp. 2–4.
- ↑ Shawn Merwin (November 2013). “Winning Races: Half-Orcs of the Many-Arrows Tribe”. In Steve Winter ed. Dragon #429 (Wizards of the Coast), p. 13.