Primal magic was a form of magic associated with both the natural world of the Prime Material plane[1] and the Spirit World.[2][3] It was considered one of the primordial forces of nature,[4] one that served as a bulwark against influences and threats from other planes of existence.[1]
Nature of Primal Magic[]
Nearly all aspects of the natural world were somehow linked to primal magic, including all manner of animals, vegetation, weather patterns, and even individual planets.[5] The nature of primal magic was believed to change in form and essence depending on the land and world through which it passed.[6] In some locales in the cosmos, primal magic manifested in such a way as to alter fruit-bearing trees and imbue them with supernatural properties.[7]
Primal magic was considered 'untamed' and even alien by denizens of planes beyond the Prime Material, most notably the Feywild.[8] When primal magic manifested near fey crossroads it became more 'pure' in nature,[6] and could be used to partially seal the breach between the planes.[9] Paradoxically, some scholars believed that primal magic was the force of the multiverse that bound the Feywild and the Prime together.[6]
The power of each individual's truename originated from the essence of primal magic.[10]
Practitioners[]
Primal magic was often associated with those that made their home in the wilderness and tended to nature, such as druids,[11][12] shamans,[13] and barbarians.[14][15] It took exceptional self-discipline and foresight to wield this power; failure to do so often inadvertently caused grievous harm to the caster and anyone else nearby.[16]
The specifics of wielding primal magic were often overlooked by non-practitioners. To them, all forms of primal magic were uniform and indistinguishable in their practice.[6]
Creatures[]
While scholarly works stated that primal magic was foreign to the Feywild,[8] others maintained that the fey possessed incredible control over primal magic powers.[6] For instance, dryads were fey creatures that possessed the distinct ability to wield primal magic in defense of their home-trees.[17]
Shifters preferred to dwell in lands that were steeped in primal magic.[18]
Organizations[]
The practice of primal magic was especially notable among the shapeshifters of Dambrath,[19] the Tuigan of the Hordelands, the hengeyokai of the Ama Basin,[20] and the half-orcs of the Green Moss tribe of Many-Arrows in the Spine of the World.[21]
Appendix[]
See Also[]
References[]
- ↑ 1.0 1.1 Mike Mearls, Rob Heinsoo, Logan Bonner, Robert J. Schwalb (October 2009). Primal Power. (Wizards of the Coast), p. 3. ISBN 978-0-7869-5023-2.
- ↑ Robert J. Schwalb (December 2011). “Player's Book”. In Tanis O'Connor, et al. eds. The Book of Vile Darkness (Wizards of the Coast), p. 8. ISBN 978-0-7869-5868-9.
- ↑ Mike Mearls, Rob Heinsoo, Logan Bonner, Robert J. Schwalb (October 2009). Primal Power. (Wizards of the Coast), p. 120. ISBN 978-0-7869-5023-2.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt, Jeremy Crawford (September 2010). Rules Compendium: An Essential Dungeons & Dragons Compendium. (Wizards of the Coast), p. 112. ISBN 978-0-7869-5621-0.
- ↑ Mike Mearls, Rob Heinsoo, Logan Bonner, Robert J. Schwalb (October 2009). Primal Power. (Wizards of the Coast), p. 36. ISBN 978-0-7869-5023-2.
- ↑ 6.0 6.1 6.2 6.3 6.4 Robert J. Schwalb (October 2010). “Class Acts: Fey Wardens”. In Steve Winter ed. Dragon #392 (Wizards of the Coast), pp. 26–27.
- ↑ Jeremy Crawford (November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), p. 168. ISBN 978-0786967025.
- ↑ 8.0 8.1 Rodney Thompson, Claudio Pozas, Steve Townshend (2011). Player's Option: Heroes of the Feywild. (Wizards of the Coast), p. 69. ISBN 978-0786958368.
- ↑ Rodney Thompson, Claudio Pozas, Steve Townshend (2011). Player's Option: Heroes of the Feywild. (Wizards of the Coast), p. 82. ISBN 978-0786958368.
- ↑ Mike Mearls, Brian R. James, Steve Townshend (July 2010). Demonomicon. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 16. ISBN 978-0786954926.
- ↑ Jeremy Crawford, Mike Mearls, James Wyatt (March 2009). Player's Handbook 2. (Wizards of the Coast), p. 30. ISBN 0-7869-5016-4.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 67. ISBN 978-0-7869-6560-1.
- ↑ Robert J. Schwalb (December 2011). “Dungeon Master's Book”. In Tanis O'Connor, et al. eds. The Book of Vile Darkness (Wizards of the Coast), p. 79. ISBN 978-0-7869-5868-9.
- ↑ Mike Mearls, Rob Heinsoo, Logan Bonner, Robert J. Schwalb (October 2009). Primal Power. (Wizards of the Coast), p. 23. ISBN 978-0-7869-5023-2.
- ↑ Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 10. ISBN 978-0-7869-6612-7.
- ↑ Robert J. Schwalb (January 2010). “Devotees of the Gibbous Moon: Secrets of the Beast Form”. In Chris Youngs ed. Dragon #383 (Wizards of the Coast), p. 37.
- ↑ Rodney Thompson, Logan Bonner, Matthew Sernett (November 2010). Monster Vault. Edited by Greg Bilsland et al. (Wizards of the Coast), p. 90. ISBN 978-0-7869-5631-9.
- ↑ Robert J. Schwalb (April 2012). “Howl at the Moon”. In Steve Winter ed. Dragon #410 (Wizards of the Coast), p. 2.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 115. ISBN 978-0-7869-4924-3.
- ↑ Tim Eagon (October 2011). “Ecology of the Hengeyokai”. In Steve Winter ed. Dragon #404 (Wizards of the Coast), pp. 2–4.
- ↑ Shawn Merwin (November 2013). “Winning Races: Half-Orcs of the Many-Arrows Tribe”. In Steve Winter ed. Dragon #429 (Wizards of the Coast), p. 13.