The spell created a shadow duplicate of the spellcaster. It looked, sounded, and smelled like the caster but was intangible. The shadow mimicked actions (including speech), unless the caster concentrated on making it act differently. Casters could see through a mimic's eyes and hear through its ears as if they were standing where it was. A caster could choose to switch from seeing through its eyes to seeing normally—or back again.
If desired, any spell transferred by touch could originate from the shadow instead of from the body of the caster. (The shadow was quasi-real, just real enough to cast spells that originated from the caster.) The shadow could cast spells on itself only if those spells affected shadows.
The caster required an unobstructed path to the shadow duplicate. Any obstruction or instantaneous movement by the caster caused the spell to end.
- Benign projection
- Major image
- Minor image
- Persistent image
- Permanent image
- Programmed image
- Silent image
- slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
- Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207, 270. ISBN 978-0-7869-6560-1.
- Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 265–266. ISBN 0-7869-2886-7.
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- David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 180–181. ISBN 0-88038-716-5.
- Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.