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Prosthetics, otherwise known as prostheses, were artificial limbs designed to replace missing body parts.[1][4]

Varieties[]

Teeth
Replacing lost teeth, false teeth were made of materials such as wood,[5] gold, silver, or porcelain.[6] Of the four, wood teeth were the most at risk of being broken.[5]
Hook
A primitive type of hand prosthetic that was quite popular among seafarers.[3] It consisted of a cup and an attached gaff.[7] In the 14th century DR, Aurora's Whole Realms Catalogue offered brass, gold, silver, and steel hooks in both human and demihuman sizes.[3]
Peg
A primitive type of leg prosthetic,[4] pegs were quite popular among seafarers. In the 14th century DR, Aurora's Whole Realms Catalogue offered brass, gold, ivory, silver, and wood pegs in both human and demihuman sizes.[3]
Wooden leg
A more developed type of leg prosthetic, but similarly associated with sailors.[8]
Clockwork prosthetics
An expensive sort of prosthetic limb or hand that was produced by the gnomes of Skullport's Clockwork Wonders store. The limbs took a full month to design and one to three months to construct. Downsides included needing to regularly oil them to prevent their gears and mechanisms from jamming or corroding. They also also needed to be wound up several times a day. On the plus side, with an additional fee they could be outfitted with additional features like greater durability or hidden spring-loaded weapons.[2]
Drow craftwork

A drow woman examines her prosthetic arm while a drow artisan watches.

The drow of the Underdark developed advanced mechanical prosthetics with many ball-swivel joints and intricate parts operated via cables similar to tendons. These were precisely crafted and had hands as dexterous and arms as agile as the originals. Moreover, they were made from adamantine, giving them both flexibility and hardness, so they wouldn't snap or shatter when stressed—in fact, these could punch or claw through typical armors and the skin beneath. A delicate hand could be detached and replaced with a combat-ready claw or an attached axe, sword, spiked mace, or other weapon when preparing for battle. Moreover, even whole-bodied drow would wear similar apparatuses over their limbs, giving them for example one-piece sword-gauntlets or toe-claws or spikes that aided in climbing and kicking in battle. Such devices were among the most common and most advanced of drow engineering, but the drow weren't in the habit of sharing designs among each other or with outsiders.[9] A seller of artificial limbs in Menzoberranzan was Sh'aun Darnruel.[10]
Magical
Realistic
A wide variety of magical prosthetics that prevented others from noticing the body part was artificial and that their wearer did not have full use of it.[11][12][note 1]
Wondrous
A common variety of wondrous item, these functioned identically to the limbs that they replaced and could not be removed against the wearer's will.[1]

A Durpari individual with a plangent hand prosthesis.

Plangent
In the land of Durpar, a unique type of violet crystal known as plangent was discovered in the late 15th century DR and used to create prosthetic limbs that were magically animate.[13]

Notable Prosthetics[]

Ebony hands
One knowledgeable wizard was able to create for Kaverin Ebonhand prosthetic hands out of an enchanted ebony-black rock. Once pressed against a fresh stump, the magic molded the black stone into the form of hands. The magic hands acted as if they were flesh and blood but were made out of stone.[14]
Ersatz eye
A type of magical eye prosthetic.[15]
Pegleg of Immurk the Invincible
A magical peg leg that was rumored to have been passed around by adventurers after its owner was lost at sea. When grafted onto a body it would shorten or lengthen to whatever length was appropriate for walking. It allowed its wearer to summon a parrot familiar. It could detect gold pieces within a 100‑foot (30‑meter) radius. It made the wearer incapable of becoming seasick and proficient in navigating, the use of harpoons and ropes, swimming, sensing the weather, and general seamanship. And finally, three times per day the peg leg could be tapped against something to unleash a knock spell. Overall it was worth around 10,000 gold pieces.[16]

History[]

In the late 15th century DR, a barber in Silverymoon by the name of Jooge Nopsmoth would use his expertise in dentistry to replace troublesome teeth with prosthetics made of gold, silver, or porcelain. He also offered special iron teeth, which allowed his annis hag master to eavesdrop on their wearer.[6]

During this time period Arla Razortongue established the Peg and Hook in Luskan, a prosthetics shop that unusually sold hooks meant to be worn in place of a leg and pegs meant to be worn in place of a hand. She managed to convince a number of pirates to try out this unorthodox method and later on would replace one of her own hands and legs with a peg and hook respectively.[17]

Notable Owners[]

...werk compensatorily by grantin' in flair what they takes in facil'ty.
— One pirate describing their hook or peg leg.[3]
  • Angar Axeson, a dwarf warrior and blacksmith, had a steel prosthetic orb in place of his right eye after having lost the real one during the Tethyrian Civil War.[18]
  • Arla Razortongue.[17]
  • Cilaen Irontoes, an inhabitant of the Lady's Ward of Sigil who had iron prosthetic toes after his brother dropped a 50 lb (23 kg) stone on his feet.[19]
  • Colis Goldsfall, a tavern owner in Trailstone, had a peg leg.[20]
  • Crannak Smoulderburn had an iron prosthetic of a clenched fist.
  • Essimuth Lanys, a merchant and retired adventurer who owned three elaborately carved peg legs. The one he typically wore was carved to resemble an owlbear holding up his leg. For formal occasions, he wore a duskwood peg leg carved with the shield and coat of arms of Waterdeep. Finally, during the winter season he wore an ivory peg leg carved like a rearing white dragon, which had grooves to give him better traction on ice and snow.[21]
  • Ezmerelda d'Avenir, a monster hunter in the Domains of Dread, had a prosthetic made for her lower right leg after it was bitten off by a werewolf.[22]
  • Findlewulf, a tavern owner in Skullport, had a wooden peg leg after suffering a shark attack.[23]
  • Granz Stronghand, a Ravenian sailor, had a walnut peg leg that had carvings of seaweed fronds.[24]
  • Hlondaglus Shrim had a wooden leg.[25]
  • Immurk the Invincible, the first great pirate of the Pirate Isles.[16]
  • Kaverin Ebonhand had both of his hands cut off as a punishment for murder. His wizard lawyer created two hands of animated black stone for Kaverin.[14]
  • Ott Steeltoes
  • Rufus Railsplitter, a Ravenian bar owner skilled in bargaining, once lost his left hand to a "creditor" due to a gambling debt. In its place, Rufus wore a leather armguard that terminated in a broad, flat metal blade.[26]
  • Talton, a Ravenian thief, had a wooden leg.[27]
  • Vangol Kuskolt, a dwarven priest of Tyr with an iron peg leg. In his duties as a judge in the town of Leilon, he would brand criminals using his iron leg, which he would first super-heat in a fire.[28]
  • Welverin Freth had a prosthetic silver leg.[29]

Appendix[]

Notes[]

  1. This type of prosthetic was never provided a name, so the word "Realistic" is used here to differentiate them from other magical prosthetics.

Gallery[]

Appearances[]

Adventures
Dragon+ #12, "The Barber of Silverymoon"
Novels
The Ring of WinterMurder in CormyrThe MercenariesUnder Fallen StarsDissolutionDarkvisionThe Stowaway
Video Games
NeverwinterBaldur's Gate III

External Links[]

References[]

  1. 1.0 1.1 1.2 1.3 Jeremy Crawford (November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), p. 134. ISBN 978-0786967025.
  2. 2.0 2.1 2.2 Joseph C. Wolf (1999). Skullport. (TSR, Inc), pp. 43–44. ISBN 0-7869-1348-7.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 143. ISBN 0-5607-6327-2.
  4. 4.0 4.1 Dale Henson (February 1993). The Magic Encyclopedia, Volume Two. (TSR, Inc), p. 113. ISBN ISBN 978-156076563.
  5. 5.0 5.1 Chet Williamson (July 1998). Murder in Cormyr. (TSR, Inc.), chap. 1, p. 1. ISBN 0-7869-0486-0.
  6. 6.0 6.1 Jason Bradley Thompson (2017-02-27). The Barber of Silverymoon (PDF). In John Houlihan, Adam Lee eds. Dragon+ #12. Wizards of the Coast. p. 7. Archived from the original on 2017-06-17. Retrieved on 2017-06-17.
  7. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 72. ISBN 1-56076-109-1.
  8. Chet Williamson (July 1998). Murder in Cormyr. (TSR, Inc.), chap. 17, p. 105. ISBN 0-7869-0486-0.
  9. Ed Greenwood (July 1991). The Drow of the Underdark. (TSR, Inc), pp. 91–92. ISBN 1-56076-132-6.
  10. Ed Greenwood (1992). Menzoberranzan (The City). Edited by Karen S. Boomgarden. (TSR, Inc), p. 41. ISBN 1-5607-6460-0.
  11. Lewis Pulsipher and Roland Gettliffe (May 1983). “Non-Violent Magic Items”. In Kim Mohan ed. Dragon #73 (TSR, Inc.), p. 39.
  12. slade et al (June 1995). Encyclopedia Magica Volume III. (TSR, Inc.), p. 918. ISBN 0-7869-0187-X.
  13. Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 95. ISBN 978-0-7869-4929-8.
  14. 14.0 14.1 James Lowder (November 1992). The Ring of Winter. (TSR, Inc), chap. 4, p. 78. ISBN 978-1560763307.
  15. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 137. ISBN 978-0-7869-6612-7.
  16. 16.0 16.1 slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), pp. 808–809.
  17. 17.0 17.1 Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 140. ISBN 978-0786966905.
  18. Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), pp. 111–112. ISBN 0-7869-1626-5.
  19. Black Isle Studios (December 1999). Designed by Chris Avellone. Planescape: Torment. Interplay.
  20. Doug Stewart (November 1997). Castle Spulzeer. (TSR, Inc), p. 37. ISBN 978-0786906697.
  21. Ed Greenwood and Steven E. Schend (July 1994). “Adventurer's Guide to the City”. City of Splendors (TSR, Inc), p. 53. ISBN 0-5607-6868-1.
  22. Christopher Perkins, Tracy Hickman, Laura Hickman (March 2016). Curse of Strahd. Edited by Kim Mohan. (Wizards of the Coast), p. 231. ISBN 978-0-7869-6598-4.
  23. Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 37. ISBN 0-7869-1348-7.
  24. Jean Rabe and Skip Williams (August 1991). Port of Ravens Bluff. (TSR, Inc), p. 40. ISBN 1-56076-120-2.
  25. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 221. ISBN 1-56076-335-3.
  26. Eric Kemper and Terence Kemper (June 1991). “The Living City: The Dancing Bear Inn”. In Jean Rabe ed. Polyhedron #60 (TSR, Inc.), p. 24.
  27. Jean Rabe and Skip Williams (August 1991). Port of Ravens Bluff. (TSR, Inc), p. 34. ISBN 1-56076-120-2.
  28. Will Doyle, James Introcaso, Shawn Merwin, Bill Benham, Christopher Lindsay (2019-09-04). Divine Contention. Dungeons & Dragons Essentials Kit. D&D Beyond. Retrieved on June 28, 2021.
  29. Richard Lee Byers (August 2003). Dissolution. (Wizards of the Coast), p. 59. ISBN 0-7869-2944-8.
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