The Protection domain was a deity domain that granted divine spellcasters like clerics with protection spells and powers.[1]

Deities[edit | edit source]

Powers[edit | edit source]

They gained the ability to create a protective ward, an abjuration that boosted a touched creature's chance to resist certain effects. This lasted one hour and worked once a day.[1]

Spells[edit | edit source]

Novice spellcasters were able to use the sanctuary, shield other, and protection from elements spells. Clerics of some experience could cast spell immunity, spell resistance, and antimagic field. Those that were masters of this domain had access to repulsion, mind blank, and prismatic sphere.[1]

Appendix[edit | edit source]

References[edit | edit source]

Connections[edit | edit source]

Deity Domains
3rd, 3.5, and 5th Editions
ReposeChaosEvilGoodLawDestructionKnowledgeTravelLuckDwarfAirProtectionOceanCavernHealingIllusionMoonAnimalDeathPlantHalflingFateEarthFireCharmRenewalRetributionDarknessRuneNobilityPlanningElfMetalDrowFamilyCraftHatredTimeSlimeGnomeMentalismOrcPortalScalykindMindSpiderBalanceColdBestialCelestialCommunityCorruptionDemonicDiabolicEnduranceFeyGloryGreedHeraldJoyPainPleasureLoveCivilizationChangeHopeLifePoisonSeaFreedomJusticeCreationMadnessBlightbringerWatery deathStrifeTempestNatureLightForgeGraveSelûneEnvyPrideAvariceGluttonySlothLustCharityChastityGenerosityHumilityPatienceDreamOrderTormSunZealWaterTrickeryStrengthStormSufferingTradeTyrannyUndeathSkillSpellTemperanceTormentVengeanceWarWildernessWinterWrathMagicArcana
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