The Protection domain was a deity domain that granted divine spellcasters like clerics with protection spells and powers.[1]
Deities[]
Angharradh • Arvoreen • Auppenser • Bahamut • Baravar Cloakshadow • Berronar Truesilver • Bes • Bright Nydra • Celestian • Chauntea • Corellon • Demeter • Deneir • Eadro • Eldath • Essylliss • Evening Glory • Gaerdal Ironhand • Garl Glittergold • Geb • Gorm Gulthyn • Haku • Hanali Celanil • Helm • Hephaestus (deity) • Kelemvor • Kikanuti • Laduguer • Lathander • Lendys • Luthic • Marthammor Duin • Moradin • Nephthys • Parrafaire • Ramman • Rillifane Rallathil • Seker • Selûne • Semuanya • Shaundakul • Shekinester • Silvanus • Skoraeus Stonebones • Stronmaus • Sune • Tempus • Torm • Tymora • Ubtao • Ulutiu • Urogalan • Valkur • Vandria Gilmadrith • Waukeen • Yondalla
Powers[]
They gained the ability to create a protective ward, an abjuration that boosted a touched creature's chance to resist certain effects. This lasted one hour and worked once a day.[1]
Spells[]
Novice spellcasters were able to use the sanctuary, shield other, and protection from elements spells. Clerics of some experience could cast spell immunity, spell resistance, and antimagic field. Those that were masters of this domain had access to repulsion, mind blank, and prismatic sphere.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 188. ISBN 0-7869-2886-7.
Connections[]
Deity Domains
3rd, 3.5, and 5th Editions
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