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Protection from arrows, also known as protection from normal missiles and originally called M'dhal's missile shield,[1] was a simple abjuration spell that defended against ranged weapon attacks.[2]

Effects[]

Upon casting the spell and touching another creature, the caster bestowed a protective shield upon the recipient. This shielding abjuration protected from damage against all but the most powerful strikes by ranged missile weapons, such as arrows, bolts, or stones. It only defended against mundane projectiles; magical projectiles of any sort bypassed this protection. The amount of damage the spell could absorb before being discharged depended on the power of the caster.[2]

The spell's protection would last for at least three hours or longer for more powerful casters.[2]

Components[]

To successfully create the shield, one had to hold onto a piece of tortoise or turtle shell while employing both verbal and somatic components.[2]

On the Malatran Plateau, both arcane and divine magics were harnessed using spell fetishes. protection from arrows arcane spell fetish was a blunt arrowhead.[12]

History[]

The spell was invented by the Netherese arcanist M'dhal in −927 DR.[13]

Appendix[]

Gallery[]

Appearances[]

Adventures

Novels & Short Stories

Comics

Video Games

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 266. ISBN 0-7869-2886-7.
  3. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
  4. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  5. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
  6. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 152. ISBN 0-88038-716-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  8. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  9. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 75. ISBN 0-9356-9601-6.
  10. Joseph Clay (January 1989). “Hey, Wanna Be a Kobold?”. In Roger E. Moore ed. Dragon #141 (TSR, Inc.), p. 43.
  11. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 84. ISBN 0-8803-8099-3.
  12. Gregory A. Dreher (August 2001). An Army of One Thousand. (RPGA), p. 16.
  13. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 27. ISBN 0-7869-0437-2.
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