Protection from petrification, 10' radius was a very rare abjuration spell that created a circle of protection making those within it immune to stone to flesh effects.[2]
Effects[]
When the caster touched a creature, they would create a protective circle around the target. All within 10 ft (3.0 m) would become immune to any forms of petrification. However, if any within the range reflected the spell, it would not affect the original spellcaster, as the spell was rendered inert.[2]
If a creature had already been turned to stone, it did not free them from their stone form.[2]
Components[]
As well as verbal and somatic components, the material component consisted of a pinch of powdered gorgon scales. The powder had to be sprinkled in a circle around the caster.[2]
Variants[]
Before the Time of Troubles of 1358 DR, the Red Wizards of Thay were believed to have a similar, but not identical version of this spell.[2]
A simpler variant of this spell was found in a handful of places around the Sword Coast. This version of the spell only protected a single creature.[4][5][6][7]
Appendix[]
Appearances[]
- Video games
- Baldur's Gate
- Baldur's Gate II: Shadows of Amn
- Baldur's Gate II: Throne of Bhaal
- Icewind Dale
- Icewind Dale II
References[]
- ↑ Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), pp. 708–709. ISBN 978-0786907915.
- ↑ Steve Perrin (1988). Dreams of the Red Wizards. (TSR, Inc), p. 44. ISBN 0-88038-615-0.
- ↑ BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
- ↑ BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- ↑ BioWare (June 2001). Designed by Kevin Martens. Baldur's Gate II: Throne of Bhaal. Black Isle Studios.
- ↑ Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.