Psionic levitation,[1] also known as levitation[3] or levitate,[5] was a psionic devotion of the psychokinesis[3] or psychoportation disciplines[1][5] that allowed a manifester to make themselves float vertically as desired,[1][3] or in some cases even other willing creatures or objects.[1][5][note 1]
Effects[]
The psychokinesis version of levitation allowed a manifester to raise themselves vertically by rate of 1 foot (0.3 meters) per second, or 60 feet (18 meters) per minute, with no set duration. The manifester could then descend as quickly as they wanted, simply by allowing themselves to fall, and then slowing down as necessary. The power provided no means of horizontal movement, only leaving the manifester to motionlessly hover and drift along with the wind. The manifester could push themselves off of a wall or fixed object to propel their levitating object, but their momentum would not cease until they either lowered themselves to the ground or collided with another object. Additionally, each change in the manifester's direction or speed counted as distinct usages of levitation and drew upon their inner reserve of psychic energy.[3]
While a manifester could easily raise themselves, every additional 25 feet (7.6 meters) added by equipment or clinging passengers, required an additional expenditure of psychic energy. If a manifestation of levitation backfired, the manifester's natural weight would become doubled for the next minute and they would suffer slightly more harm from falling great distances.[3]
The psychoportation version of levitation was largely similar to the spell levitation. However, unlike the spell[1] and much like the psychokinesis version, most manifesters could only target themselves with the power.[1][3][5][note 1] The only exception to this were nomads, who could target a willing creature or object weighing up to 100 pounds (45 kilograms) or more pounds, that were within 30 feet (9.1 meters) or more of them, with higher variables depending upon the nomad's skills. The power had a duration of 10 or more minutes, depending upon the skills of the caster.[1]
Prerequisite Powers[]
The psychokinesis version of levitation required the power telekinesis as a prerequisite.[3]
Displays[]
The psychoportation version of psionic levitation exhibited an olfactory display when manifesting.[1][5]
Significance[]
When used in conjunction with the powers control wind and project force a manifester could horizontally propel themselves, or a levitated object or creature. Control wind helped by allowing the manifester to determine the direction in which a levitated subject drifted. Project force provided a "wall" that a manifester or affected creature could push themselves off of.[3]
In order to preemptively have levitation ready under certain circumstances, a manifester could use psionic contingency.[6]
Users[]
This power was knowable by lurks,[2] psions and psions who specialized as nomads, psychic warriors, and wilders.[1]
It was also commonly known among elder brains,[7] illithids,[8][9] illithiliches,[10][11][12] ulitharids,[13] and the muls of Athas.[14] And elocaters had an innate psionic ability similar to levitation.[15]
Levitation was exhibited as an innate psionic ability by juvenile or older brainstealer dragons,[16] half-illithids, mindwitnesses,[17] neothelids,[18] opinicus,[19] and temporal filchers,[20] as well as the cloud rays[21][22][note 2] and kirre of Athas.[23]
Known/Notable Users[]
- Iryxreer Alhixarblot, an alhoon.[24]
- Lugribossk, a proxy of the illithid god Ilsensine.[25]
- Ralayn the Occultacle, an alhoon.[26]
- Wiirlan, an illithid life eater.[27]
Appendix[]
Notes[]
- ↑ 1.0 1.1 When originally presented in 3rd edition, levitate allowed for any manifester to move "...another creature, or an object up and down as you wish." When the power was revised for v3.5th edition in Expanded Psionics Handbook, this was changed to being only possible when used by nomads, limiting the target to the manifester themself for all other classes.
- ↑ To different degrees, the cloud ray's 2nd edition psionic abilities are retained in its 3rd edition iteration. They are detailed in Monster Manual II as having innate levitation and telekinesis abilities, similar to the spells of the same name.
Appearances[]
Adventures
Novels & Short Stories
Organized Play & Licensed Adventures
A Meeting of Brains
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), p. 114. ISBN 0-7869-3301-1.
- ↑ 2.0 2.1 Bruce R. Cordell, Christopher Lindsay (April 2006). Complete Psionic. (Wizards of the Coast), p. 66. ISBN 0-7869-3911-7.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), p. 47. ISBN 1-56076-054-0.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 111, 113. ISBN 0-9356-9601-6.
- ↑ 5.0 5.1 5.2 5.3 5.4 Bruce R. Cordell (March 2001). Psionics Handbook. (Wizards of the Coast), p. 84. ISBN 0786918357.
- ↑ Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), p. 86. ISBN 0-7869-3301-1.
- ↑ Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), p. 145. ISBN 0-7869-3657-6.
- ↑ Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), p. 123. ISBN 1-56076-054-0.
- ↑ Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), p. 204. ISBN 0-7869-3301-1.
- ↑ Ed Greenwood (1992). Menzoberranzan (The City). Edited by Karen S. Boomgarden. (TSR, Inc), p. 88. ISBN 1-5607-6460-0.
- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 136. ISBN 0-7869-3053-5.
- ↑ Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), p. 158. ISBN 0-7869-3657-6.
- ↑ Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), p. 159. ISBN 0-7869-3657-6.
- ↑ Tom Prusa, Louis J. Prosperi, Walter M. Bass (1992). Monstrous Compendium Dark Sun Appendix. Edited by C. Terry Phillips. (TSR, Inc.), p. 59. ISBN 1-56076-272-1.
- ↑ Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), p. 143. ISBN 0-7869-3301-1.
- ↑ Kevin Baase, Eric Jansing, Oliver Frank, and Bill Halliar (November 2005). “Monsters of the Mind – Minions of the Mindflayers”. In Erik Mona ed. Dragon #337 (Paizo Publishing), pp. 26–27.
- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), pp. 90–91. ISBN 0-7869-3053-5.
- ↑ Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), p. 205. ISBN 0-7869-3301-1.
- ↑ Monstrous Compendium included in Tim Beach, Tom Prusa and Steve Kurtz (1993). City of Delights. (TSR, Inc). ISBN 1-56076-589-5.
- ↑ Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), p. 211. ISBN 0-7869-3301-1.
- ↑ Tom Prusa, Louis J. Prosperi, Walter M. Bass (1992). Monstrous Compendium Dark Sun Appendix. Edited by C. Terry Phillips. (TSR, Inc.), p. 25. ISBN 1-56076-272-1.
- ↑ Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter (September 2002). Monster Manual II 3rd edition. (TSR, Inc), p. 49. ISBN 07-8692-873-5.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 213. ISBN 1-5607-6619-0.
- ↑ Ed Greenwood (March 1993). “Myth Drannor Adventures”. In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 19. ISBN 1-5607-6569-0.
- ↑ Bruce R. Cordell (April 1998). The Illithiad. Edited by Keith Francis Strohm. (TSR, Inc.), p. 89. ISBN 0-7869-1206-5.
- ↑ Steven E. Schend (January 1997). Undermountain: Stardock. Edited by Bill Olmesdahl. (TSR, Inc.), p. 14. ISBN 0-7869-0451-8.
- ↑ James Wyatt (2002-09-11). “The Shadow Path: The Life Eater”. Perilous Gateways. Wizards of the Coast. Archived from the original on 2004-02-23. Retrieved on 2019-08-01.