The Purple Rocks were an archipelago in the Trackless Sea located west of Gundarlin beyond the warm water of The River.[6] They appeared as rocky outcroppings, but verdant valleys were sheltered from the storms behind their sparse forested peaks.[7]
Description[]
Under stormy skies, the islands acquired a dark, purplish hue. It was this feature they were named for.[3]
Inhabitants[]
The dragon Galadaeros considered the Purple Rocks its territory, and it was believed that Flamehome Isle, as he called its lair, was actually one of these two islands.[8]
Islands[]
Climate[]
The Purple Rocks, along with Tuern, Gundarlun and Ruathym, live at the mercy of far harsher sea storms than those on the mainland, and have a winter spanning nearly eight months a year. The Aurilsbreath (as the islanders called the bitter and constant winter winds), froze everything not built on the lee side of the islands. When not frozen by the Aurilsbreath, the islands were shrouded in a dense fog that lasted through the day, and its summers were even cooler than subarctic ones.[9]
Society[]
Here, like in rural communities all over the North and other outer islands like Tuern, magic use was punishable by death. People of the Purple Rocks appeared to worship Tempus (called Tempos), Auril and Umberlee, the usual Northman deities, but their idols of those gods all showed many tentacle-like arms.[1]
By the time of the War of the Silver Marches in the late 15th century DR, the people of Utheraal and Trisk were dominated by the kraken Slarkrethel.[3][10]
History[]
The Rocklanders, or the people of the Purple Rocks, were originally a colony from Gundarlun Island.[2] Later, both the western island Trisk and its eastern neighbor Utheraal grew into independent island-nations, with the later paying Trisk a steep sum of gold to avoid war. This situation ended abruptly in the 1368 DR, when the longships of King Selger landed upon the shores of Utheraal and the battle for control of Vilkstead took place, resulting in the deaths of King Bromm and 200 of the island's best warriors.[5]
Locations[]
Trisk[]
- Ulf of Thuger
- The capital city of the nation of Trisk. Its inhabitants fished and farmed barely enough to put food in their mouths, and additional needs were satisfied by piracy on other Northmen and pirate ships. Their main activity was recording and cataloging the flux of information that filtered into the island through the Kraken Society spy network.[7][11] In 1361 DR, King Selger dwelt here as the nominal ruler of Trisk.[4]
Utheraal[]
- Vilkstead
- With richer fishing water than its neighbor, the throne city of Utheraal had enough catches to satisfy its own needs and make a living by exporting large amounts of dried, smoked, salted, and pickled fish to Gundarlun, which in turn shipped it to cities all across Faerûn. It also produced a pungent, salty, herbal goat cheese called Vilksmaarg, popular in Sword Coast taverns.[7]
Offshore[]
- Ascarle
- The Sunken City was an underwater elven city as large as Waterdeep.[7] Destroyed by the drow, it lay in ruins off of Trisk's northern shore, where it was used by Slarkrethel as headquarters for the Kraken Society.[12]
Travel[]
Estimated caravel travel times by sea (assuming good weather and strong breeze):[13]
- Tuern: 2 and a half days.
- Gundarlun Island: 3 days.
- Ice Peak: 3 days.
- Ruathym: 4 days.
- Leilon: 6 days.
- Luskan: 6 days.
- Fireshear: 6 and a half days.
- Neverwinter: 6 and a half days.
- Port Llast: 6 and a half days.
- Waterdeep: 10 days.
Appendix[]
Gallery[]
Appearances[]
- Novels
- Video games
References[]
- ↑ 1.0 1.1 Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 19. ISBN 0-88038-593-6.
- ↑ 2.0 2.1 Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 20. ISBN 0-88038-593-6.
- ↑ 3.0 3.1 3.2 3.3 3.4 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 104. ISBN 978-0-7869-6600-4.
- ↑ 4.0 4.1 Elaine Cunningham (May 1998). Tangled Webs. (Wizards of the Coast), p. 143. ISBN 0-7869-0698-7.
- ↑ 5.0 5.1 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 41. ISBN 0-7869-0391-0.
- ↑ Elaine Cunningham (May 1998). Tangled Webs. (Wizards of the Coast), p. 11. ISBN 0-7869-0698-7.
- ↑ 7.0 7.1 7.2 7.3 Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 37. ISBN 0-88038-593-6.
- ↑ Ed Greenwood; Sean K. Reynolds (2002-08-28). Galadaeros, "Sunset Flame". Wyrms of the North. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2016-08-13.
- ↑ Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), pp. 13–14. ISBN 0-88038-593-6.
- ↑ Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 189. ISBN 978-0786966011.
- ↑ Elaine Cunningham (May 1998). Tangled Webs. (Wizards of the Coast), p. 145. ISBN 0-7869-0698-7.
- ↑ Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 154. ISBN 07-8691-989-2.
- ↑ Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), pp. 35–36. ISBN 0-88038-593-6.