Forgotten Realms Wiki
Forgotten Realms Wiki

Pyrotechnics was a spell from the transmutation school or the alteration school that operated on a normal fire to produce either bright, blinding fireworks or billowing clouds of thick, choking smoke.[4][7][8][12]


In the time of Netheril, Primidon's pyrotechnics could be cast by arcanists of the Inventive specialization.[11]

Pyrotechnics could originally be learned and cast by arcane magic-users and by druids.[12] After the Time of Troubles of 1358 DR, it could be cast by druids, wizards with access to the alteration school, and clerics, particularly those who commanded the Elemental and Elemental Fire spheres.[7][8] Following the Year of Wild Magic, 1372 DR, it could only be cast by wizards with access to the transmutation school, sorcerers, and bards,[4] as well as warmages and wu jen.[6]

In Zakhara, elemental mages and sorcerers could learn it as part of the Flame province.[10]


The caster chose an existing fire source at a distance of 400 feet (120 meters) or more, and turned it into smoke or fireworks as they willed.[4]

The fireworks version produced a brief burst of lights in the air over the fire source These were glowing, fiery, multi-colored, and flashing. All creatures within 120 feet (37 meters) who beheld risked becoming blinding for a short period of time, though those who could resist spells might avoid it.[4] This effect could also be used to put out a fire aboard a spelljammer.[15]

The smoke cloud version caused the fire source to emit a writhing stream of smoke, which billowed outwards for 20 feet (6.1 meters) in all directions. The thick smoke blocked all natural sight. Creatures caught within the cloud choked on the smoke and were weakened for a short period of time, even after they escaped the cloud or it dissipated, which it did in a short time.[4] This effect could also be used to foul the air envelope of a spelljammer.[15]

The spell could not be cast in the phlogiston, since any fire source immediately exploded upon contact with the substance.[15]


In addition to typical verbal and somatic components, pyrotechnics required an existing fire source as a material component. A small fire would be immediately put out by the casting, but one larger than 20 feet (6.1 meters) wide and just as high would be only partially extinguished. A magical fire could not be extinguished at any size.[4]

A fire-based creature, like a fire elemental, could also be used as a fire source. It would take damage according to the power of the caster.[4]


This spell was invented by a Netherese arcanist named Primidon in 1918 NY (−1941 DR) and was known as Primidon's pyrotechnics.[1]

Notable items[]

An annulus conflagros, a powerful magical ring, could produce pyrotechnics at will.[16]

Notable uses[]

In the Year of the Prince, 1357 DR, the wizard Parwyyd Hanifar, acting on the advice of his assistant Dunstanny, approached a fire elemental and used it as a fire source for a pyrotechnics spell. This obliterated the elemental and the ensuing fireworks dazzled a number of gargoyles and kenkus that had emerged from his Great Door.[17]


See Also[]


  1. 1.0 1.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 26. ISBN 0-7869-0437-2.
  2. Richard Baker, Robert J. Schwalb, Stephen Schubert (April 2015). Elemental Evil Player's Companion , link:[1]. In David Noonan, Stacy Janssen eds. (Wizards of the Coast), pp. 12–14, 21.
  3. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 267. ISBN 0-7869-2886-7.
  5. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  6. 6.0 6.1 Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), pp. 90, 92. ISBN 0-7869-3435-2.
  7. 7.0 7.1 7.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 144, 212. ISBN 0-88038-716-5.
  8. 8.0 8.1 8.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.). ISBN 0-7869-0329-5.
  9. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  10. 10.0 10.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  11. 11.0 11.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 122. ISBN 0-7869-0437-2.
  12. 12.0 12.1 12.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 58, 71. ISBN 0-9356-9601-6.
  13. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 80. ISBN 0-8803-8099-3.
  14. Len Lakofka (May 1981). “Leomund's Tiny Hut: A recipe for the Alchemist”. In Kim Mohan ed. Dragon #49 (TSR, Inc.), p. 59.
  15. 15.0 15.1 15.2 Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 80. ISBN 0-88038-762-9.
  16. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 122. ISBN 0-7869-3134-5.
  17. Dan Mishkin (May 1990). “Day of the Darkening”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #18 (DC Comics), pp. 17–18.