Quaal's feather tokens (pronounced: /kwɑːl/ kwal[5] or: /kweɪl/ kwayl[5]) were tiny magical objects that could be used only once before being exhausted. Several types of feather tokens existed, each with their own magical effect, with a power selected to meet a specific purpose.[3][4][1]
Description[]
The forms of Quaal's feather tokens were as diverse as their magical effects. The only common feature was that most of them were ornamented with feathers,[4][1] or were no more than just a feather.[3]
Elven mages sometimes used the feathers of greatswans as the main component to create Quaal's feather tokens.[6]
Known Quaal's feather tokens[]
Type | Effect | Cost (gp) |
---|---|---|
Anchor | When pressed against a boat or ship, prevented the vessel from moving for up to 24 hours.[1][2][3][4] | 50,[3] 2,000 |
Arbor | Transformed the user into a magical tree, and caused them to lose self-awareness for up to 84 days.[1][2] | 5,000[1][2] |
Bind | Several uses, all of them intended to impede or halt, depending on the type of object the token was used on.[1][2] | 6,000[1][2] |
Bird | Used to deliver a small written message to a chose recipient without fail, similar to a carrier pigeon.[3] Or summoned a large, magical bird that could carry a substantial load up to 144 mi (232,000 m).[1][2][4] | 300,[3] 3,000[1][2] |
Bridge | Formed a magical bridge of up to 67 ft (20 m) in length.[1][2] | 5,000[1][2] |
Chest | Summoned a magical chest for up to 24 hours.[1][2] | 5,000[1][2] |
Crown | Caused the user to appear as a rich, lordly, and respectable individual for up to 24 hours[1][2] | 2,000[1][2] |
Eye | Granted the user true sight for a short while, or permanently cured blindness in one eye.[1][2] | 7,000[1][2] |
Fan | Summoned a giant, magical fan that generated a wind strong enough to fill a ship's sails, increasing the vessel's speed up to 25 mph for up to 8 hours, or to counter (but not increase) existing winds.[1][2][3][4] | 200,[3] 4,000[1][2] |
Finger | Allowed the user to instantly teleport anywhere within sight.[1][2] | 1,000[1][2] |
Flame | Created a burst of magical fire.[1][2] | 2,000[1][2] |
Jug | Summoned a magical jug that poured up to 4 cubic feet of water. In rare cases, the jug could pour either holy water or unholy water.[1][2] | 2,000 – 4,000[1][2] |
Key | Opened any lock, whether mundane or magical, with the exception of locks affected by glyph of warding or symbol. It could also open holes in walls.[1][2] | 7,000[1][2] |
Spoon | Transformed into a plate of hearty, warm food, replenished until up to 16 people had eaten their fill. The food could neutralize all poisons and rot grubs in the eater's body, and cure the rotting disease of a mummy.[1][2] | 5,000[1][2] |
Stone | Transformed into a larger rock when thrown, anywhere from 4‒28 in (0.1‒0.71 m) in diameter. A small percentage of these tokens had the avalanche quality, meaning they could cause landslides when thrown against a mountainside.[1][2] | 1,250 – 5,500[1][2] |
Swan Boat | Summoned a large boat shaped like a swan for up to 24 hours. It could transport up to thirty-two humans or eight horses.[1][2][4] | 450,[3] 5,000[1][2] |
Sword | Created a miniature steel sword that grew to full-size before disappearing after a short while.[1][2] | 6,000[1][2] |
Tree | Permanently but instantly summoned a non-magical oak tree, 60 ft (18 m) high,[1][2][3][4] | 400,[3] 6,000[1][2] |
Whip | Summoned a magical, floating whip that could attack on its own and be controlled for up to 1 hour.[1][2][4] | 500,[3] 7,000[1][2] |
Wing | Caused every object or person within a 2 ft (0.61 m) radius to sprout wings and fall slowly until it touched the ground or was grabbed out of the air.[1][2] | 6,000[1][2] |
Notable Owners[]
Appendix[]
Gallery[]
A feather token in a coin shape.
A feather flight token from Spellfire: Master the Magic.
Appearances[]
Adventures
Ruins of Adventure • Four from Cormyr • Dungeon #67, "Witches' Brew" • Pool of Radiance: Attack on Myth Drannor • Waterdeep: Dungeon of the Mad Mage • Candlekeep Mysteries: "The Book of Inner Alchemy"
Novels & Short Stories
Video Games
Card Games
AD&D Trading Cards • Dragonfire (Sea of Swords • Moonshae Storms • Corruption in Calimshan) • Spellfire: Master the Magic
Organized Play & Licensed Adventures
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 Ed Greenwood (October 1981). “Bazaar of the Bizarre: More feather tokens”. In Kim Mohan ed. Dragon #54 (TSR, Inc.), pp. 67–69.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), pp. 466–469.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), pp. 264–265. ISBN 0-7869-2889-1.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), pp. 188–189. ISBN 978-0-7869-6562-5.
- ↑ 5.0 5.1 Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
- ↑ Scott Davis, Newton Ewell, John Terra (1991). Monstrous Compendium Spelljammer Appendix 2. Edited by Allen Varney. (TSR, Inc.), p. 35. ISBN 1-56076-071-0.
- ↑ David Wise (1992). AD&D Trading Cards 1992 series, #85, "Karani". TSR, Inc..