A quaggoth (pronounced: /ˈkwægʌθKWÆG-uth[8]) was a bear-like inhabitant of the Underdark.[9]

History[edit | edit source]

Originally believed to have been bred by drow magicians as a slave race, the quaggoth escaped and filled their own niche in the Underdark. The origin of the quaggoths was unknown. Some sages claim that they were once a semi-civilized race that dominated much of the Underdark through conquest and ritual sacrifice, until the drow, duergar, and other races broke their power. Others speculated they had some sort of civilization on the surface and were driven underground; this theory was supported by the quaggoths' hatred for surface-dwelling dwarves and elves. They did, however, have an underground kingdom called Ursadunthar, deep beneath the Spine of the World, until it fell to duergar from Gracklstugh in −1350 DR.[9]

Personality[edit | edit source]

Quaggoths feared no creature. Though they were dangerous hunters, they were just as often prey for other predators of the Underdark. Quaggoths could be trained as servants and guards if captured young.[citation needed]

Description[edit | edit source]

Quaggoths were humanoids with long, shaggy, white hair covering their entire bodies. They wore no clothing, with the leaders of packs being the exception.[citation needed]

A drow cleric of Lolth causing profane agony to a group of quaggoths.

Warlike and vicious, they roamed the Underdark looking for prey. Drow sometimes enslaved them as guards and spider handlers. Quaggoths spoke a halting form of Undercommon, and could grasp only simple concepts. More intelligent quaggoths could also speak a few words of the Duergar, Drow, or Common languages.[citation needed]

Combat[edit | edit source]

Quaggoths close in on a band of drow.

Quaggoth tribes claimed a certain territory as theirs and patrolled it, hunting for food. Any animals or creatures (such as a party of adventurers) detected invited certain attack. Most tribes (70%) of quaggoths did not carry weapons, and attacked with their claws. The remainder of quaggoth tribes carried stone clubs or axes. Those quaggoths who had been drow slaves carried superior weapons, such as steel battleaxes or two-handed swords.[citation needed]

Ecology[edit | edit source]

Quaggoths were nomadic hunters. They changed territories periodically. In each new territory, they claimed a central cave as a lair, leaving treasure with a few guards. The rest of the tribe hunted, returning periodically to rest and change guards.[citation needed]

A drow wizard and his quaggoth slave.

Notable quaggoths[edit | edit source]

Appendix[edit | edit source]

Appearances[edit | edit source]

Curse of the Azure BondsForgotten Realms Campaign Setting 2nd edition (revised), "Beneath the Twisted Tower"Out of the Abyss
Daughter of the Drow
Video games
Idle Champions of the Forgotten Realms
Board Games
Tyrants of the Underdark: Aberrations and Undead

Further Reading[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 256. ISBN 978-0786965614.
  2. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 152. ISBN 0-7869-3053-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 James Wyatt and Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. (Wizards of the Coast), p. 75. ISBN 0-7869-1832-2.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Ari Marmell, Anthony Pryor, Robert J. Schwalb, Greg A. Vaughan (May 2007). Drow of the Underdark. (Wizards of the Coast), pp. 136–139. ISBN 978-0-7869-4151-3.
  5. 5.0 5.1 Greenwood, Martin, Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Monstrous Compendium. (TSR, Inc). ISBN 1-5607-6617-4.
  6. Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 74. ISBN 0-9356-9621-0.
  7. Richard Baker and James Wyatt (2004-03-13). Monster Update (Zipped PDF). Wizards of the Coast. p. 6. Archived from the original on 2016-11-01. Retrieved on 2018-09-10.
  8. Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
  9. 9.0 9.1 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast). ISBN 0-7869-3053-5.
  10. Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 6. ISBN 978-0-7869-6581-6.
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