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Quickwoods, otherwise known as spy trees, were a very rare species of sentient tree.[2][4]

Description[]

Quickwoods largely resembled oak trees to other creatures unless within 30 feet (9.1 meters) of them or 10 feet (3 meters) if it was trying to remain hidden. What distinguished them from regular trees was a visage and sensory organs — ears, eyes, and nose — that resembled those of a distorted human face. They even had a mouth-like opening.[4][5]

Their roots were capable of seizing and holding down creatures under 1,000 lb (450 kg). They were very durable and hard to damage with blunt weaponry.[4][5]

Abilities[]

Quickwoods were capable of moving their trunks by means of sending their thick roots through the loose top soil. They could move their roots up to 90 feet (27 meters). However, as this was a very difficult process they typically had their trunks remain still.[4][5]

Quickwoods harmlessly channeled lightning off of them and were immune to all forms of poison of gas. They also were immune to mind affecting spells. If under attack by spells they would exude an aura of fear in a radius of 10 feet (3 meters).[4][5]

Senses[]

In addition to their standard roots, quickwoods had a number of smaller roots that they used to sense approaching creatures. Their leaves were also capable of detecting movement in air and changes in pressure. Their eyes were capable of seeing infravisually from up to 120 feet (37 meters) away.[4][5]

Combat[]

The limbs of quickwoods were too stiff to be effective in combat. If a creature got close enough to their trunk they would clamp down with their mouth-like opening.[4][5][5]

Rumors & Legends[]

Some claimed that quickwoods grew from mandragora roots that had been planted and enchanted by a great druid or wizard with some mighty spells.[1][4]

Society[]

Homelands[]

Quickwoods were known to be found in practically any location that supported oak trees.[4][5]

In North Faerûn they could be found in Cormanthor, Cormyr, the Dalelands, and Sembia.[6] They could also be found in parts of Northwest Faerûn.[7] In the Unapproachable East, quickwoods could be found in the coastal regions of Rashemen.[8]

Beyond the Prime Material plane, quickwoods could be found in the Domains of Dread.[1][3]

Relationships[]

Other creatures sometimes charmed or convinced quickwoods into serving as guardians of an area or repositories for treasure, placing it within their trunk orifice. When acting as guardians they would send out a hollow drumming sound upon sighting an intruder, which could be heard from over a 1 mile (1,600 meters) away.[4][5]

Quickwoods were a favored monster of the deity Rillifane Rallathil.[9]

Appendix[]

Gallery[]

Appearances[]

Adventures
Dungeon #67, "Witches' Brew"Dungeon #72, "Mistress on the Mere"
Card Games
AD&D Trading Cards

References[]

  1. 1.0 1.1 1.2 1.3 Beth Bostic, et al. (January 2004). Denizens of Dread. Edited by Dale Donovan. (White Wolf Publishing), p. 168. ISBN 1-58846-951-4.
  2. 2.0 2.1 2.2 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 293. ISBN 1-5607-6619-0.
  3. 3.0 3.1 3.2 William W. Connors (1996). Monstrous Compendium - Ravenloft Appendices I & II. (TSR, Inc.), p. 43. ISBN 0786903929.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 104. ISBN 0-88038-031-4.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 294. ISBN 1-5607-6619-0.
  6. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Explorer's Manual”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 12, 32. ISBN 1-5607-6917-3.
  7. slade (April 1996). The North: Guide to the Savage Frontier (Tables 1 to 15). (TSR, Inc). ISBN 0-7869-0391-0.
  8. Rashemen Encounters Charts included in Anthony Pryor (June 1995). Spellbound. Edited by Michele Carter, Doug Stewart. (TSR, Inc.). ISBN 978-0786901395.
  9. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 122. ISBN 0-7869-1239-1.