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Rabbits were common animals throughout the Realms.

It was not uncommon to find them cooked and served in taverns and the like, such as at the Elfstone Tavern in Waterdeep.[1]

They were considered exotic pets in the city of Sigil, where they were considered clean and quiet. They sold for two copper pieces.[2]

Species[]

Moor[]

The moor rabbit was found in the region of High Moor. They were rather scrawny, but quite tough. Their fur was usually a light brown fur, with white tuffs at the tips of their ears. They competed with the region's native moor rats for food and living space.[3]

Spiny[]

The spiny rabbit was found in the forest of Cormanthor. It has red fur and bright green eyes, but otherwise resembled a normal rabbit. It was usually calm and placid, but if startled, three spines on its stomach became erect. These spines gave the rabbit its name, and could prove deadly if they pierced the skin.[4]

Whistling[]

The sage Elminster heard tales of a kind of rabbit living in the Brynwood in the Vast that was capable of whistling like a canary. It could even be taught a surprising number of tunes.[5]

Ecology[]

Habitats[]

Rabbits were common throughout the Sword Coast,[6] the North, and the Savage Frontier.[7] Including the Pellamcopse Woods outside of Waterdeep.[8] They were very abundant in the Dalelands,[9] including the region's Dun Hills.[10] In west Faerûn, they could be found in both the Eastern and Western Heartlands.[11] Rabbits were a common sight in the city-states of the Blade Kingdoms in the Vilhon Reach.[12]

In the Unapproachable East, rabbits could be found in the Yuirwood and Ashenwood.[13]

Rabbits were quite abundant on the island of Evermeet, where they were hunted by gold elves.[14]

Beyond Toril, rabbits could be found on the planets Chandos and Garden.[15]

Beyond the Prime Material plane, rabbits could be found in the woods of Barovia.[16]

Relationships[]

PixieLeaderRidingRabbit

A pixie rides atop the back of a rabbit.

Rabbits were a favored animal of the deity Shaundakul, who would send them to guide or aid his faithful.[17]

Usages[]

  • Due to their abundance in the region, rabbits were a common source of food in the Dalelands.[9] The village of Deepingdale was particularly known for raising rabbits as livestock.[18]
  • It was quite common for inns of average quality in the Realms to serve rabbit meat as the third part of a four-course meal.[19]
  • The Black Horse in Archenbridge often served pies with rabbit meat as filling.[20]
  • The High Flagon in Waterdeep offered its patrons savory tarts filled with small game, such as rabbits.[21]
  • In Neverwinter, some impoverished folk were known to bake savory pies with rabbit meat as a filling.[22]

History[]

In the Year of the Bent Blade, 1376 DR, the Harpell family of wizards transformed a group of Malarite worshipers into rabbits to prevent them from harming each other or the folk of Longsaddle.[23]

Appendix[]

See Also[]

Gallery[]

Appearances[]

Adventures

Novels & Short Stories

Comics

Gamebooks

Video Games

Card Games

Organized Play & Licensed Adventures

References[]

  1. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 25. ISBN 1-56076-335-3.
  2. Wolfgang Baur, Rick Swan (June 1995). In the Cage: A Guide to Sigil. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 126. ISBN 978-0786901111.
  3. Tim Beach (October 1995). “The High Moor”. In Julia Martin ed. Elminster's Ecologies Appendix II (TSR, Inc), p. 18. ISBN 0786901713.
  4. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 15. ISBN 1-5607-6917-3.
  5. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Explorer's Manual”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 7. ISBN 1-5607-6917-3.
  6. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 7. ISBN 1-5607-6940-1.
  7. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 14. ISBN 0-88038-593-6.
  8. Steven E. Schend (July 2006). Blackstaff. (Wizards of the Coast), p. 15. ISBN 978-0786940165.
  9. 9.0 9.1 Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 7. ISBN 0-7869-0406-2.
  10. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 207. ISBN 0-7869-0406-2.
  11. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 80. ISBN 0-7869-1836-5.
  12. Pauli Kidd (November 1996). The Council of Blades. (TSR, Inc.), chap. 13, p. 232. ISBN 978-0786905317.
  13. Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), pp. 60, 75. ISBN 978-0786901395.
  14. Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 10. ISBN 1-5607-6829-0.
  15. Dale "slade" Henson (April 1991). Realmspace. Edited by Gary L. Thomas, Karen S. Boomgarden. (TSR, Inc), pp. 37, 44. ISBN 1-56076-052-4.
  16. William W. Connors, Steve Miller (August 1997). Domains of Dread. Edited by Miranda Horner, Cindi Rice. (TSR, Inc.), p. 60. ISBN 0-7869-0672-3.
  17. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 146. ISBN 978-0786903849.
  18. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 94. ISBN 0-7869-0406-2.
  19. Template:Cite web/theedverse/Four-course meals of the Realms
  20. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 22. ISBN 0-7869-0406-2.
  21. Ed Greenwood (December 2002). “Elminster's Guide to the Realms: The High Flagon”. In Jesse Decker ed. Dragon #302 (Paizo Publishing, LLC), p. 77.
  22. Ed Greenwood (2019-11-26). Neverwinter Cuisine (Tweet). theedverse. Twitter. Retrieved on 2019-11-26.
  23. R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast), chap. 8. ISBN 978-0-7869-4964-9.
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