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Raccoons were a small common mammal.

Description[]

Raccoons had dexterous hands and were known to be both good at swimming and climbing.[3]

Behavior[]

Raccoons typically only attacked other creatures if they felt cornered or were rabid.[2]

Sub-Species[]

Golden Hills Racoon
Racoons that lived on the plane known as Golden Hills were celestial creatures whose whiskers had a golden hue.[4]

Ecology[]

Habitats[]

Raccoons were known to inhabit the woodlands of Cormanthyr, as well as Cormyr's the Farsea Marshes and Tun Marshes.[5] In west Faerûn, they could be found in both the Eastern and Western Heartlands.[6]

In Anauroch, they were known to be found in the Plain of Standing Stones[7] and in the verdant valley of Aerithae's Rest.[8] In the Dalelands, they were known to be found in the Spiderhaunt Woods.[9]

In the Unapproachable East, raccoons could be found in the Yuirwood and Ashenwood.[10]

Outside of the Prime Material plane, raccoons inhabited the plane of Arborea, and could be found in the areas around the Gilded Hall, Fermata, and Brightwater.[11]

Relationships[]

Some rangers were known to have raccoons as animal companions.[12]

Raccoons were considered a favored animal manifestation of the deities Baervan Wildwanderer, Brandobaris, Eldath, Erevan Ilesere, Garl Glittergold, Nephthys, Sheela Peryroyl, and Thoth.[13]

Usages[]

The pelts of these creatures generally sold for around 1 gold piece.[2]

Notable Raccoons[]

Appendix[]

Appearances[]

Adventures

Novels & Short Stories

Referenced only
The Veiled Dragon

Video Games

Referenced only
Warriors of Waterdeep

Organized Play & Licensed Adventures

Gallery[]

References[]

  1. Steve Kenson (February 2001). “A Little More Familiar”. In Dave Gross ed. Dragon #280 (Wizards of the Coast), p. 61.
  2. 2.0 2.1 2.2 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 244. ISBN 1-5607-6619-0.
  3. 3.0 3.1 Stephen Inniss (April 1984). “A cast of strange familiars”. In Kim Mohan ed. Dragon #84 (TSR, Inc.), p. 16.
  4. Dale Donovan (December 1995). “Liber Benevolentiae”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 37. ISBN 0-7869-0309-0.
  5. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Explorer's Manual”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 12, 20. ISBN 1-5607-6917-3.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 80. ISBN 0-7869-1836-5.
  7. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 13. ISBN 1-5607-6917-3.
  8. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 59. ISBN 1-56076-126-1.
  9. Jim Butler (1995). The Secret of Spiderhaunt. (TSR, Inc), p. 15. ISBN 978-0786901500.
  10. Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), pp. 60, 75. ISBN 978-0786901395.
  11. Kate Novak, Jeff Grubb (December 1997). Tymora's Luck. (TSR, Inc.), p. 50. ISBN 0-7869-0726-6.
  12. Rick Swan (1993). The Complete Ranger's Handbook. Edited by Elizabeth Danforth. (TSR, Inc), p. 32. ISBN 1560766344.
  13. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 10–11, 13–14. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  14. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 121. ISBN 0-88038-608-8.
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