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Races of Stone is an accessory for the 3.5th-edition of the Dungeons & Dragons® ruleset.

Dwarves, Gnomes, and Goliaths

From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people—folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend.

This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of stone: dwarves, gnomes, and goliaths—a new race presented here. In addition to new subraces and monster races playable as characters, Races of Stone also provides new prestige classes, feats, spells, magic items, equipment, monster, and rules for magic rune circles.
— Back-cover text

Contents[]

  • Introduction
  • Chapter 1: Dwarves
  • Chapter 2: Gnomes
  • Chapter 3: Goliaths
  • Chapter 4: Other Races of Stone
  • Chapter 5: Prestige Classes
  • Chapter 6: Character Options
  • Chapter 7: Equipment and Magic
  • Chapter 8: Campaigns of Stone
  • Appendix
  • One Hundred Adventure Ideas

Description[]

Races of Stone focuses on dwarves, gnomes, and goliaths, providing cultural information for these races as well as subraces.

Index[]

Creatures[]

Deep hounddire eagleearth whispererhammer archonstone drakethrum wormchaos gnomedream dwarfferal gargunstonechildwhisper gnome

Religions[]

Dwarven deities
MoradinHanseathLaduguerMyaRoknarTharmekhûlThautamValkauna
Gnomish deities
Garl GlittergoldCallarduran SmoothhandsGelf DarkhearthThe GluttonRill CleverthrushSheyanna Flaxenstrand
Goliath deities
KavakiKuliakManethakNaki-UthaiTheleyaVanua

Gallery[]

Credits[]

  • Design: David Noonan, Jesse Decker, Michelle Lyons
  • Development Team: Andy Collins, Andrew Finch, James Wyatt
  • Editors: Chris Thomasson, Cindi Rice
  • Managing Editor: Kim Mohan
  • Design Manager: Christopher Perkins
  • Managing Editor: Kim Mohan
  • Design Manager: Ed Stark, Christopher Perkins
  • Development Manager: Andrew Finch
  • Director of RPG R&D: Bill Slavicsek
  • Production Manager: Josh Fischer
  • Art Director: Dawn Murin
  • Cover Artist: Adam Rex
  • Interior Artists: Thomas Baxa, Steve Belledin, Wayne England, Jeremy Jarvis, Doug Kovacs, Chuck Lukacs, Dennis Crabapple-McClain, Jim Nelson, Wiliam O'Connor, Scott Roller, Ron Spencer, Joel Thomas, Franz Vohwinkel, Brad Williams
  • Graphic Designers: Dee Barnett
  • Cartographer: Dennis Kauth
  • Graphic Production Specialist: Erin Dorries, Angelika Lokotz
  • Image Technician: Candice Baker

Appendix[]

See Also[]

External Links[]

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