Randolph dul Umast was a human priest of Tymora and the high priest at The Lady's Favor temple in the hamlet of Sevenecho in the Vast in the mid–14th century DR.[1]

History[edit | edit source]

When the temple of The Lady's Favor was built in the Year of the Banner, 1368 DR, Randolph dul Umast was appointed its first high priest[1] by his superiors at the Lady's Happy Hall in Procampur.[2] He demonstrated himself to be a wise and capable leader of the local priesthood.[1]

Around Kythorn of the Year of the Gauntlet, 1369 DR, a convoy secretly transported the torque of faith, a holy item of Tymora, to The Lady's Favor. However, the Vipers gang of bandits attacked the convoy, massacred its guardians, and looted its wealth, including the torque. The Tymorans in Procampur were outraged and Randolph hired the ranger Dura Gerathu to locate the Vipers' Nest.[1]

On Eleint 1 in 1369 DR, one of the hamlet's wells was poisoned, killing a few villagers and sickening twenty-two more. The priests of Tymora treated them but found that their magic could do nothing to identify or cure the poison, and they were forced to rely on non-magical treatments. Randolph communed with Tymora for advice and then sought adventurers to seek the poison's ingredients or a cure, and return the torque of faith if they should find it.[1][note 1]

Abilities[edit | edit source]

Randolph was a priest of Tymora.[1]

Description[edit | edit source]

Randolph dul Umast was quite an elderly man, made tiny with age, stooping at only 5 feet and 2 inches (1.6 meters) tall and weighing 120 pounds (55 kilograms). He was nearly completely bald, left with only a few strands of white hair, and clean-shaven. Though his eyes were once bright blue, they faded until they were almost colorless.[1]

Possessions[edit | edit source]

In combat, Randolph wore chainmail and fought with a strongly magical footman's mace and medium-sized shield emblazoned with the holy symbol of Tymora. At the temple, he wore a golden robe.[1]

Appendix[edit | edit source]

Notes[edit | edit source]

  1. As "Into the Nest of Vipers" is an adventure module, its conclusion is officially unresolved. Successful completion would see the PCs return with the antidote and the torque.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Matthew G. Adkins (July 1999). “Into the Nest of Vipers”. Dungeon #75 (Wizards of the Coast), p. 66.
  2. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 75. ISBN 1-5607-6617-4.
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