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The sewers of Ravens Bluff were a sanitation system of pipe and tunnel networks beneath the city.[1]

All things being equal, I'd much rather be stuck for six months mapping the sewers of Ravens Bluff than spend a single season on the Moonsea.

Structure[]

The tunnels of these sewers were narrow and slick with slime, forcing those who traversed them to crawl in single file.[1] The sewers had a horrible smell that permeated clothing.[3]

Much of these sewers were repurposed from the ruins of the ancient Roldilar city of Sarbreen.[4][5][6] These areas featured many strange engravings and massive pillars with hollow crevices. These hollows sometimes yielded great treasures, but also deadly perils.[4]

Sewer Ecology[]

Crocodiles,[3] mice, rats,[7] giant rats,[1] and otyughs were known to inhabit the sewers.[8] As well as a variety of other crawling and flying vermin.[7]

Surface Connections[]

  • The Belltower was rumored to have a trapdoor exit into the sewers.[9]
  • General Articles for All Needs had a hidden trapdoor into the sewers behind its counter.[10]
  • The Smoke Wyrm had a secret entrance into the sewers.[11]
  • The Spill and Swill, nicknamed "The Sewer" by local thieves,[12] had a secret entrance in its kitchen to the sewers that was frequented by thieves.[13]
  • The Two Brothers' Butchery had an opening into the sewers from which blood drained down into.[14]

Groups of Interest[]

Church of Beshaba
A group of Beshabans operated a shrine to their goddess in the sewers in the mid-14th century DR, known as the "Shrine of Misfortune",[15] until a group of adventurers destroyed it in 1368 DR.[16][note 1]
City Watch
One of the nine branches of the City Watch was the Sewer Brigade. They dealt with unusual monsters and smuggling operations.[17]
Cult of the Raven
The Cult of the Raven sometimes had their secret meetings within the city's sewers.[18]
Yarvander
The noble family Yarvander helped drow have a chance to covertly view society in Ravens Bluff, such as by means of the city's sewers.[19]

History[]

In the early history of Ravens Bluff, the city's founders hired the Gondar priest Collun Rhodes to help plan the city's sewer systems.[20]

Some time in the mid-14th century DR, a great number of tanar'ri were discovered dwelling within the sewers after a baatezu hunter arrived to aid and direct local adventurers to wipe them out.[21]

Following his return to the position of mayor in late 1371 DR, Charles Oliver O'Kane worked with Lady Lauren DeVillars on expensive public works projects, which included the establishment of better sewers.[22]

Notable Inhabitants[]

  • Chaney, a doppelganger and Ravens Bluff's Chief Spy, had a lair in the sewers.[23]
  • Cudzu.[24]
  • Jedderk Aldo, an exterminator, was often found in the sewers dealing with vermin alongside his kobold assistants, Gartt and Snarr. Both of whom he had discovered one day living in the sewers beneath Ravens Bluff's business district.[7]
  • Snuggly, an information officer of the Silent Network, could often be found in the sewers.[25] His other job as a lead engineer made him in charge of sewer repairs.[26]

Rumors & Legends[]

  • Some bardic songs claimed that jewelry stolen from Myth Drannor in its dying days was hidden within the sewers.[4]
  • Several patrons sighted spectral visions of beholders within the sewers, which at least one mage suggested could be a visible manifestation of scrying by some other mage in the city.[27]

Trivia[]

  • The civic officials in Ravens Bluff were notoriously reluctant to make maps of the city's sewers publicly available, fearing they would be used for illicit purposes.[28] Though the Hawksblood Hall and the Raven Museum both had maps of the sewers.[29] And the Mapper's Workshop sold both partial and comprehensive maps of the sewers.[30]
  • Sigird Sigirdson, a thief, had an intimate knowledge of the hiding places of Ravens Bluff, including the sewers.[31]

Appendix[]

Notes[]

  1. The events of the Living City Ravens Bluff campaign took place on a timeline that advanced together with the real world's time. Even though all Living City adventures and issues of Ravens Bluff Trumpeter were dated with real-world dates, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR), Myrkyssa was at last arrested and tried and said to have been executed, only to reappear in 1372 DR in The City of Ravens novel. As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month.

Appearances[]

References[]

  1. 1.0 1.1 1.2 Richard Rydberg, et al. (August 1989). Gateway to Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams, Ed Sollers. (TSR, Inc.), p. 54.
  2. John Terra (January 1995). “Player's Guide”. In Allison Lassieur ed. The Moonsea (TSR, Inc.), p. 2. ISBN 978-0786900923.
  3. 3.0 3.1 Walter M. Baas, Kira Glass (March 1991). Nightwatch in the Living City. Edited by John A. Nephew. (TSR, Inc.), p. 25. ISBN 1-56076-068-0.
  4. 4.0 4.1 4.2 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 8. ISBN 0-7869-1195-6.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 296. ISBN 0-7869-1836-5.
  6. Robert Wiese (2007-08-24). Steal This Hook!: "Under Siege". Wizards of the Coast. Archived from the original on 2009-06-03.
  7. 7.0 7.1 7.2 Gary M. Williams (May 1993). “The New Rogues Gallery: The Rat Catcher of Ravens Bluff”. In Jean Rabe ed. Polyhedron #83 (TSR, Inc.), p. 23.
  8. Daniel S. Donnelly (January 1995). Luck Takes a Vacation. Living City (RPGA), p. 9.
  9. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 122. ISBN 0-7869-1195-6.
  10. Daniel S. Donnelly (January 1995). Luck Takes a Vacation. Living City (RPGA), p. 8.
  11. Richard Baker (July 3, 2012). Prince of Ravens (Kindle ed.). (Wizards of the Coast), loc. 2528. ISBN B005UFN5SO.
  12. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 108. ISBN 0-7869-1195-6.
  13. Phillip A. Dyer, et al. (August 1991). Port of Ravens Bluff. Edited by Jean Rabe, Skip Williams, David Wise. (TSR, Inc.), p. 29. ISBN 1-56076-120-2.
  14. Eric Kemper and Terence Kemper (May 1991). “The Living City: The Two Brothers' Butchery”. In Jean Rabe ed. Polyhedron #59 (TSR, Inc.), p. 7.
  15. Daniel S. Donnelly (January 1995). Luck Takes a Vacation. Living City (RPGA), pp. 2, 9.
  16. Daniel S. Donnelly (January 1995). Luck Takes a Vacation. Living City (RPGA), p. 12.
  17. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), pp. 69–70. ISBN 0-7869-1195-6.
  18. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 17. ISBN 0-7869-1195-6.
  19. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 62. ISBN 0-7869-1195-6.
  20. Joe Masdon (April 1999). “City Stories: The Temple of Gond”. In Erik Mona ed. Polyhedron #135 (TSR, Inc.), p. 10.
  21. Daniel S. Donnelly ed. (April 1998). The Trumpeter 2, no. 4 (link). (RPGA).
  22. The RPGA Staff (July 2001). “Pillars of Ravens Bluff”. In Erik Mona ed. Polyhedron #147 (Wizards of the Coast), p. 20.
  23. The RPGA Staff (October 2001). “Pillars of Ravens Bluff”. In Erik Mona ed. Polyhedron #148 (Wizards of the Coast), p. 21.
  24. Walter M. Baas, Kira Glass (March 1991). Nightwatch in the Living City. Edited by John A. Nephew. (TSR, Inc.), p. 14. ISBN 1-56076-068-0.
  25. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 37. ISBN 0-7869-1195-6.
  26. Cisco Lopez-Fresquet (April 2000). “The Silent Network”. In Erik Mona ed. Polyhedron #141 (TSR, Inc.), p. 27.
  27. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 10. ISBN 0-7869-1195-6.
  28. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 101. ISBN 0-7869-1195-6.
  29. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), pp. 119, 124. ISBN 0-7869-1195-6.
  30. Wayne Straiton (January 1993). A Good Day To Die. Living City (RPGA), p. 28.
  31. Terence Kemper (January 1994). “The Living City: The Swineherd's House”. In Jean Rabe ed. Polyhedron #91 (TSR, Inc.), p. 19.
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