Ray of enfeeblement was a necromantic spell learned by some inexperienced wizards, particularly those curious as to the power of necromancy and shadow magic. When ray of enfeeblement was cast, a stream of green mist sprayed from the wizard's curled finger or implement towards a creature within fifty feet, sapping away their strength in a direct attack upon the creature's soul.[citation needed] The spell drained the mental faculties of a wizard somewhat and the wizard required a short rest before they could cast the spell again.[5]

Ray of enfeeblement, prior to the Spellplague, was formerly available to sorcerers as well as wizards, and like all spells, aside from invocations, its power flowed through the Weave and was subject to the Mystras' rulings. As a result, ray of enfeeblement was only castable as many times per day as the sorcerer or wizard had prepared it. During this time ray of enfeeblement did the animus of its target alone, rather than the body as well, but it grew the spell's potency, like many of the time, was directly proportional to the skill and experience of the caster, making it deadly even as a weapon for extremely powerful wizards.[citation needed]

History[edit | edit source]

The spell was attributed to Netherese arcanist Hamring in −1294 DR and was originally called Hamring's enfeeblement.[1]

Appendix[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 23–27. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 210, 271. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 96. ISBN 978-0786965622.
  4. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 19–20. ISBN 978-0-7869-6612-7.
  5. 5.0 5.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 160. ISBN 0-7869-4867-1.
  6. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast). ISBN 0-7869-2886-7.
  7. Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), pp. 273–274. ISBN 0-7869-3702-5.
  8. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 63.
  9. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.). ISBN 0-88038-716-5.
  10. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.). ISBN 0-7869-0329-5.
  11. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  12. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  13. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  14. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.). ISBN 0-9356-9601-6.
Community content is available under CC-BY-SA unless otherwise noted.