The Reghedmen, also known as the Reghed barbarians or the men of the tundra, were the barbarian tribes of Icewind Dale. They eked out a harsh and bitter life between the Reghed Glacier and the Sea of Moving Ice.
Each entirety of the Reghedmen people lived within one of several tribes, each of which was ruled by a king. Known tribes were the Tribe of the Elk, the Tribe of the Wolf, the Tribe of the Bear, the Tribe of the Tiger, the Tribe of the Seal and the Tribe of the Caribou. However, by the late 15th century DR only the tribes of the Elk, Tiger, Wolf, and Bear remained.
Description[edit | edit source]
Culture[edit | edit source]
Religion[edit | edit source]
These beast totems were great spirits, similar to those of the Uthgardt barbarians. Unlike the Uthgardt, Reghedmen shamans could not call upon a beast power, however, extremely motivated or experienced shamans had been known to become possessed by the spirits of their totem animals.
Relations[edit | edit source]
History[edit | edit source]
Around the Year of the Crown, 1351 DR, the Reghedmen invaded the Ten Towns of Icewind Dale, and were rebuffed by an uneasy alliance formed by the folks of the dale and the dwarves of Kelvin's Cairn. After the barbarian army was all-but-destroyed, King of the Tribe of the Elk, Heafstaag, allied the tribes with Akar Kessell, a dark wizard from Luskan. Kessel used the last Reghedmen in his plan to exact revenge upon the Ten-Towns. Fortunately for all, the barbarian Wulfgar slew Heafstaag in a challenge and became king of the tribes. He brought the fifty remaining Reghedmen to the Ten Towns, where they turned away Kessell's invading horde and settled down for a time, away from the harsh wilderness of the north.
The survivors dwelled in the Ten-Towns, mostly in Bremen and Caer-Konig, while others went south to Settlestone, to rebuild their strength and learned how to exist within "civilized society". Over the next couple of decades though, more and more tribesmen decided to return to their traditional ways, splitting along similar tribal lines. Two new tribes sprang up, the tribes of the Seal and Caribou but they were both eventually absorbed into the Tribe of the Elk which had again emerged as the strongest of the Reghedmen tribes.
15th Century[edit | edit source]
The Tribe of the Tiger tried to gain entry to Bremen during the winter of the Year of the Iron Dwarf's Vengeance, 1485 DR, but were refused by suspicious townsfolk, forcing them to make camp on the northwest shore of Maer Dualdon where they suffered repeated attacks from beasts. The Tribe of the Wolf took shelter against the wind in the lee of the Spine of the World near Ironmaster but lost its king in the journey. The Elk and Bear tribes were much more prosperous, although the latter had come under Auril's sway and they had begun to exclusively worship the Frostmaiden.
Notable Reghedmen[edit | edit source]
- Jarund Elkhardt, King of the Tribe of the Elk
- Jerrod, the warrior-shaman who briefly united the Reghedmen and Uthgardt
- Revjak, 14th century King of the Reghedmen
Appendix[edit | edit source]
Appearances[edit | edit source]
- Video Games
References[edit | edit source]
- slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 15. ISBN 0-7869-0391-0.
- Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 64. ISBN 978-0786966004.
- R.A. Salvatore (February 2011). “To Legend He Goes”. The Collected Stories: The Legend of Drizzt Anthology (Wizards of the Coast), pp. 361–362. ISBN 978-0-7869-5738-5.
- Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 65. ISBN 978-0786966004.
- Thomas M. Costa (1999). “Speaking in Tongues”. In Dave Gross ed. Dragon Annual #4 (TSR, Inc), p. 26.
- Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.