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A remorhaz (pronounced: /ˈrimɔːrɑːzREE-mor-az[7] or: /ˈrɛmɔːræzREHM-or-æz[7] about this audio file listen), also known as a polar worm[1] or ice worm,[8] was a monstrous beast resembling a cross between a worm and a centipede. A remorhaz was a creature that thrived in cold environments, particularly arctic regions.

Description[]

A remorhaz had leathery tough wings (which it could not use to fly), an insect-like head, and a 40 feet (12 meters) scaly body. It was ice-blue in color, had dozens of legs, and its back glowed red with an inner fire that could melt all but the strongest of metals. It had horns along its body and dagger-like teeth.[9] It naturally had very high magic resistance.[6]

Combat[]

A remorhaz produced an incredible amount of heat, allowing it to take advantage of the vulnerability that many creatures in its native environment possessed. Its heat also allowed it to melt nonmagical weapons that struck its red-hot protrusions.[6]

A remorhaz liked to wait in ambush for its potential prey. When a living creature drew near, the remorhaz sprang from the ground and struck.[3] It primarily used its teeth in combat, or swallowed its opponent whole and subjected it to its gizzard and fiery insides.[4]

Ecology[]

The chitin of the remorhaz could be used to make chitin armor.[10] The secretion of the remorhaz, called "thrym", was valuable to alchemists in making heat-related magical items.[5]

Remorhazes were sometimes tamed by frost giants of the Spine of the World, who used them as guardians. However, because the remorhazes were wild creatures, they were likely to turn on their masters at any time.[11][3] Remorhaz eggs could be sold for the purpose of raising them as guards.[5]

The tribe of the White Worm honored the remorhaz as their spirit animal.[12] Remorhazes were used by the monks of the Monastery of the Yellow Rose to test their disciples by riding them.[13]

A resident of Ahtitlak attacking with a remorhaz companion.

A resident of Ahtitlak attacking with a remorhaz companion.

The inhabitants of Ahtitlak, a small village in the Great Glacier, formed a special bond with the remorhazes who shared the cavern the village was located in. They had a peaceful and symbiotic relationship with the remorhaz. The remorhazes treated the villagers as trusted companions, defending the village and its residents.[14]

The villagers provided food and water, treated any wounds a remorhaz received with a special poultice, and built fires to keep their eggs warm. The villagers developed a unique saddle made from leather that allowed them to ride the remorhazes, which they used to patrol their territory.[14]

Locations[]

Remorhazes were found in the Cloud Peaks,[15] the Spine of the World,[11] Icewind Dale,[9][16] Anauroch's High Ice,[17] the Great Glacier,[18] the Endless Ice Sea,[19] the Ice Mountains,[20] the Ice Run,[21] and the Glacier of the White Worm (named for the creatures).[22]

Remorhazes have also been spotted in the Fangs of the Cloud Peaks along the Trade Way.[23][15]

Varieties[]

Opoboquo remorhaz

The Opoboquo remorhaz was a unique species of remorhaz was native to the Opoboquo Valley of the Keryjek Ridge. An Opoboquo remorhaz was only about 10 feet (3 meters) long, light green in color, and not nearly as hot as its cousins. Angulutiuns hunted the Opoboquo remorhaz to use its shell to make jakerek, a fast caribou sled.[18]

Notable Remorhazes[]

Appendix[]

Gallery[]

Appearances[]

Further Reading[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 82. ISBN 0-935696-00-8.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 258. ISBN 978-0786965614.
  3. 3.0 3.1 3.2 Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), p. 176. ISBN 0786995101.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 214–215. ISBN 0-7869-2893-X.
  5. 5.0 5.1 5.2 5.3 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 301. ISBN 1-5607-6619-0.
  6. 6.0 6.1 6.2 Timothy J. Kask ed. (August 1976). “Creature Features”. Dragon #2 (TSR, Inc.), p. 21.
  7. 7.0 7.1 Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
  8. Clayton Emery (May 1996). Sword Play. (TSR, Inc), chap. 2. ISBN 0-7869-0492-5.
  9. 9.0 9.1 R.A. Salvatore (May 1991). Sojourn. (TSR, Inc.), pp. 282–285. ISBN 1-5607-6047-8.
  10. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-2875-1.
  11. 11.0 11.1 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 160. ISBN 0-7869-4915-5.
  12. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), pp. 59–60. ISBN 0-88038-771-8.
  13. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), pp. 22, 41. ISBN 0-88038-771-8.
  14. 14.0 14.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 59. ISBN 1-56076-324-8.
  15. 15.0 15.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 154. ISBN 0-7869-1836-5.
  16. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 28. ISBN 0-7869-0391-0.
  17. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 11. ISBN 0-7869-3923-0.
  18. 18.0 18.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), pp. 54–55. ISBN 1-56076-324-8.
  19. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 43. ISBN 0-7869-0391-0.
  20. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 60. ISBN 0-7869-0391-0.
  21. R.A. Salvatore (1989). The Bloodstone Lands. Edited by Elizabeth T. Danforth. (TSR, Inc), p. 41. ISBN 0-88038-771-8.
  22. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 107, 110. ISBN 0-7869-1836-5.
  23. Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 26. ISBN 0-7869-0697-9.
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