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Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish....

In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and then try to battle their way to freedom. In the second part, the PCs are the women of the tribe, who must escape the evil flame mage's harem and use all their wits to win free of a strange city. Finally, the children of the tribe have to slip away from an evil temple before they can be sacrificed, which calls for them to embark on a magic carpet ride that promises to be the adventure of their lifetimes.

An AL-QADIM adventure for up to six characters.


KarifMahmud ibn-Farid al-NasrYasir bin-Naji
Black cloud of vengeanceCamel of the PearlCopper automatonDeath dogDesert centaurGhost mountNasnasNoble djinniSakinaSaluqiSkeletonVishapWerehyena
Referenced only
Bodies of Water
Oasis of the Golden FalconOasis of the Midnight WatersWadi of the Lazy Serpent
Referenced only
Shou Lung
Flying carpetPotion of dreamingOil of attractivenessSlippers of soft movement
Tribe of AltairTribe of the Thunder Hooves



  1. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.