A ring of free action was a magical item that prevented one's movement from being magically or physically restricted.[4]
Description[]
These rings were usually made of gold and the name of the deity Shaundakul was engraved on the inside of the ring in a flowing cursive script.[1]
The ring of free action created by the elves of pre-Weeping War Myth Drannor bore the name of Shaundakul and were of semi-circular shape.[3]
Powers[]
The ring allowed the wearer to move unencumbered through difficult or irregular terrain such as snow or ice, swamps or debris.[5] It also prevented magic from slowing down, restraining or paralyzing the wearer,[4] similar to the effects of the freedom of movement spell.[1]
The ring of free action of the ancient elven make allowed the user to cast the freedom of movement spell at will.[3]
History[]
Sometime before 1310 DR, seven of these rings were created for Lord Sennel. He gave these rings to his seven guards entrusted with the lord's treasury. The rings allowed the guards effortlessly walk through he enchanted paralysis fields set inside the vault. Unfortunately, the seven guards used this as an opportunity and robbed the lord blind.[2] In the Year of the Griffon, 1312 DR, a drow ring of free action belonged to Malavon Despana.[6]
In the late 14th century DR these ring could be found in various locations across the Sword Coast in pockets of merchants and fingers of adventurers.[1]
Appendix[]
See Also[]
Appearances[]
Adventures
Hellgate Keep
Video Games
Card Games
Organized Play & Licensed Adventures
Strange Bedfellows
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 BioWare, Floodgate Entertainment (June 2003). Designed by Brent Knowles, Rick Ernst. Neverwinter Nights: Shadows of Undrentide. Atari.
- ↑ 2.0 2.1 2.2 Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
- ↑ 3.0 3.1 3.2 3.3 3.4 Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
- ↑ 4.0 4.1 4.2 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 191. ISBN 978-0786965622.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 182. ISBN 978-0-7869-6560-1.
- ↑ Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.