A ring of the ram, also referred to as a breaker of castles, was an enchanted ring that released a blast of pure force energy that resembled a spectral ram's head.[2]
Effects[]
Upon pointing their hand in a certain direction and uttering the command word, the wearer released a destructive eruption of energy that was capable of destroying walls, castle gates, or the bones of the wearer's foes.[2] The blast had an effective range of approximately 60' (18.3 m).[4]
These rings possessed three charges and recharged every morning at dawn. Additional charges could be used upon the ring's use, increasing the strength and potency of the blast.[4]
The effects of these rings were recreated by the arcane spell, battering ram.[5]
Notable Ring of the Ram[]
- The ring of the ram that belonged to Nathaniel of Kuldahar circa 1312 DR allowed the wearer to use all regular powers of the item and cast knock, bull's strength, and alicorn lance.[6]
History[]
Pal Verbosh, one of the deadliest pirates of the Nelanther Isles, had his ship - Tight-lipped Sailor, sunk by a rival pirate who was wearing a ring of the ram.[1]
In the Year of the Griffon, 1312 DR, Nathaniel of Kuldahar was imprisoned within a massive glacial palace of ice erected by the cultists of Auril allied with the Legion of the Chimera in the Frozenfar. With help of Targos's mercenaries, Nathaniel was able to reclaim his unique version of the ring of the ram and use its magics to collapse a wall of ice that cut Kuldahar off from the rest of Icewind Dale.[6]
Appendix[]
See Also[]
- Battering ram
Appearances[]
External links[]
- Ring of the Ram article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
References[]
- ↑ 1.0 1.1 Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
- ↑ 2.0 2.1 2.2 BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- ↑ Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
- ↑ 4.0 4.1 4.2 Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 193. ISBN 978-0-7869-6562-5.
- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 86. ISBN 0-5607-6868-1.
- ↑ 6.0 6.1 Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.