Forgotten Realms Wiki
Advertisement
Forgotten Realms Wiki

The Rite of Thorns was a rarely seen Silvanite ritual used to protect and seal away a specific area.[1]

Those within are isolated and those without, rejected. Isolation breeds violence. Few circles survive it.
— Druidic lore.[1]

Effects[]

Hostes subeunt. Protege nos. Muni nos.

Defende nos ab imminentibus aequilibrio tuo.

Complexum tuum, ad terra ortum, ad nos defer.

Ab spiritu humoque, arculeus vitisque.

In umbram cretus, sanguine iuratus.

Aggeniculamur in umbra tua, Pater Arborum.
— Verbal components of the Rite of Thorns.[1]

The ritual required a number of druids to enter into a 'trance for some time, until the final recitations are completed. Once it was complete, the "Great Vine" would come out of the ground and surround an area with thorns and brambles, shielding it from intruders and harm.[1]

Components[]

In at least one instance, the casting of the ritual required an idol of Silvanus in order to be completed.[1]

History[]

By the Year of Three Ships Sailing, 1492 DR, the Rite of Thorns was considered a rare practice that was banned across most druidic circles due to consensus that the ritual caused more harm than good.[1]

The same year, First Druid Kagha had the druids of the Emerald Grove begin casting the Rite of Thorns, in order to shield the grove from goblin cultists.[1]

Appendix[]

See Also[]

Appearances[]

Video Games
Baldur's Gate III

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
Advertisement