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==History== |
==History== |
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− | Rituals are as old as magic use itself.<ref name="FRCG-p58">{{Cite book/Forgotten Realms Campaign Guide|58}}</ref> |
+ | Rituals are as old as magic use itself.<ref name="FRCG-p58">{{Cite book/Forgotten Realms Campaign Guide|58}}</ref> |
===Days of Thunder=== |
===Days of Thunder=== |
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The [[Sarrukh]] used one of the first rituals to create large numbers of reptilian creatures<ref name="FRCG-p59">{{Cite book/Forgotten Realms Campaign Guide|59}}</ref> during the [[Days of Thunder]].<ref name="GHotR-p5">{{Cite book/The Grand History of the Realms|5}}</ref> |
The [[Sarrukh]] used one of the first rituals to create large numbers of reptilian creatures<ref name="FRCG-p59">{{Cite book/Forgotten Realms Campaign Guide|59}}</ref> during the [[Days of Thunder]].<ref name="GHotR-p5">{{Cite book/The Grand History of the Realms|5}}</ref> |
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{{stub}} |
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==References== |
==References== |
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{{refs}} |
{{refs}} |
Revision as of 23:54, 22 July 2020
A Ritual is a complex ceremony that create magical effects.[1]
History
Rituals are as old as magic use itself.[2]
Days of Thunder
The Sarrukh used one of the first rituals to create large numbers of reptilian creatures[3] during the Days of Thunder.[4]
Age of Humanity
This section is a stub. You can help us by expanding it. |
Era of Upheaval
Following the Spellplague magic use changed the way rituals functioned.[5]. Rituals are now set forth in writing and follow specific guidelines.[6]
This article is a stub. You can help the Forgotten Realms Wiki by expanding it. |
References
- ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 296. ISBN 0-7869-4867-1.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 58. ISBN 978-0-7869-4924-3.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 59. ISBN 978-0-7869-4924-3.
- ↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 5. ISBN 978-0-7869-4731-7.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 5. ISBN 978-0-7869-4924-3.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), pp. 296–300. ISBN 0-7869-4867-1.