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The River Ma'at was a wide, slow-moving body of water that twisted through much of the Outlands.[1][2]

Geography[]

The source of this river was a large lake near the center of the Spire, particularly a divine realm half of it known as Semuanya's Bog.[1][2] It regularly overflowed at its lower banks, carving a path through the rolling hills of the plane.[2]

The River Ma'at mostly flowed along the seventh ring (or layer) of the Outlands, occasionally crossing through other layers.[1] It passed by the gate-towns of Torch and Ribcage, the divine realm of Thoth's Estate, and the gate-towns of Automata, Fortitude, and Excelsior, until finally terminating at a shining salt flat.[1] The distance between the River Ma'at and Torch was roughly a journey of three to eighteen days.[3]

Throughout the area of Thoth's Estate, the River Ma'at was bordered on either side by deserts and swamps.[4] There were also a number of villages and towns that dotted its banks in this realm, inhabited largely by the petitioners of Thoth.[1][2]

Flora & Fauna[]

It was quite common to come across crocodiles and crocodile-like creatures living within the River Ma'at.[1][2]

History[]

During the reign of King Azoun Obarskyr IV, a half-elven paladin of Oghma from Cormyr was dispatched on a mission to explore the planes of existence beyond Toril. The paladin's name was Ambran the Seeker, and excerpts from his journal still survived to the Present Age. In volume 7, Ambran described how he hired a bariaur guide named Glin to take him from Sigil to the Outlands. Then Volume 9 told of his journey from Ribcage to Automata. Once there, he was able to witness the Modron Parade before continuing on to the River Ma'at, accompanied by both Glin and Rialiva, a member of the Doomguard.[5]

Appendix[]

Appearances[]

Card Games

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Jeff Grubb (May 1995). A Player's Primer to the Outlands. Edited by Ray Vallese. (TSR, Inc.), p. 31. ISBN 0-7869-0121-7.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 David "Zeb" Cook (1994). Planescape Campaign Setting, Sigil and Beyond. Edited by David Wise. (TSR, Inc), p. 18. ISBN 978-1560768340.
  3. Jeff Grubb (May 1995). A Player's Primer to the Outlands. Edited by Ray Vallese. (TSR, Inc.), p. 5. ISBN 0-7869-0121-7.
  4. Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 91. ISBN 0-7869-0430-5.
  5. David "Zeb" Cook (April 1994). “The Plane Truth Part II: A Journey to the Outlands”. In Kim Mohan ed. Dragon #204 (TSR, Inc.), pp. 28–30.