Rods were scepter-like objects that could be used by spellcasters to focus their spells. They were particularly favored by warlocks. Some magical rods had unique magical powers.[1][2][3]
Description[]
Typical rods were usually 2–3 ft (61–91 cm) long cylinders made of metal, wood, or bone.[4]
Powers[]
The primary use of rods was to channel the spellcasting powers of arcane spellcasters such as artificers, bards, sorcerers, warlocks or wizards, aiding them when casting their spells. By doing so, someone using a rod as a spellcasting focus could eschew most of the more ordinary material components required for a spell.[1][5][2]
History[]
The Spellplague changed the nature of rods in the Realms.[6] Infused with dark, eldritch energy rods often possessed the touch of some creature with which a warlock had formed a pact. As such, many rods were particularly potent in the hands of specific warlocks, who had forged the appropriate pacts with outsiders.[2]
Reputation[]
Rods were popular in Mulhorand.[7] Dreadmasters of Bane also had a special affinity for rods, and often created them.[8]
It was known that some spellcasters carried rods in sheaths on their hips.[9]
Notable rods[]
- Rod of cats
- Rod of displacement
- Rod of divergence
- Rod of fury
- Rod of mirrors
- Rod of rulership
- Rod of silence
- Rod of spheres
- Rod of surprises
- Rod of tuning
Appendix[]
See Also[]
Gallery[]
External Links[]
References[]
- ↑ 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 150–151. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 Logan Bonner, Eytan Bernstein, & Chris Sims (September 2008). Adventurer's Vault: Arms and Equipment for All Character Classes. (Wizards of the Coast), p. 97. ISBN 978-07869-4978-6.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), pp. 175, 195–197, 208. ISBN 978-0786965622.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 139. ISBN 978-0786965622.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 203. ISBN 978-0-7869-6560-1.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 50. ISBN 978-0-7869-4924-3.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 82. ISBN 978-0880388214.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 188. ISBN 0-7869-2759-3.
- ↑ Ed Greenwood (November 1999). The Temptation of Elminster. (TSR, Inc.), chap. 7, p. 154. ISBN 0-7869-1427-0.